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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,289
    03-23-2011, 07:24 PM Go to last post
  1. Show battle range through variation in cursor coloour[dev1032][dev1026]

    Two ideas here: (1) Have the colour of the cursor change to signify that you are within the appropriate range to attack. By cursor I mean the...

    Started by ESAR‎, 03-24-2011 02:07 AM
    dev1026, dev1032
    • Replies: 1
    • Views: 2,416
    03-24-2011, 02:13 AM Go to last post
  2. Ever-Present Action Bar / Comfirmation Of Skills Issue / Area Effect Toggle

    This may seem like a stretch, but this is just a change I would like to have personally as someone who plays a Conjurer/Tham. and has a plethora of...

    Started by Raim‎, 03-24-2011 10:14 PM
    • Replies: 4
    • Views: 2,329
    03-25-2011, 10:55 AM Go to last post
  3. Increase range of range attacks

    This applies particularly to pulling mobs. All the DoW classes have range weapons, but nobody uses them because they are the same range as...

    Started by Dyne‎, 03-24-2011 12:16 PM
    range attacks
    • Replies: 6
    • Views: 2,036
    03-25-2011, 11:28 AM Go to last post
  4. Ideas from other games. Part two.

    Part one was initially posted at ffxiv.zam.com. Not the best quality article, but hey, nobody is perfect....

    Started by ViKtoricus‎, 03-25-2011 12:57 PM
    • Replies: 0
    • Views: 1,143
    03-25-2011, 12:57 PM Go to last post
  5. Battle Inducing Effects

    My questions when will we get a comprehensive database that includes which part of each mob's susceptibilities to incapacitating weaponskills. SE...

    Started by javid‎, 03-25-2011 12:04 PM
    • Replies: 2
    • Views: 1,542
    03-25-2011, 02:05 PM Go to last post
  6. Battle Regimens: creating tactics in battle (repost)

    Battle Regimen: creating tactics in battle Battle regimens have SOOO much potential to be used in a tactical manner if only SE would borrow a few...

    Started by ChiefCurrahee‎, 03-23-2011 09:23 PM
    3 Pages
    1 2 3
    dev1021, dev1032
    • Replies: 21
    • Views: 6,904
    03-25-2011, 07:41 PM Go to last post
  7. [Suggestion] Utility of Conditional Abilities

    This is a repost from a previous thread I created. It got some positive feedback before, so I'm adding an official Suggestion tag this time. Seemed...

    Started by BlaiseLallaise‎, 03-23-2011 11:12 PM
    2 Pages
    1 2
    abilities, battle, suggestion, visual cues
    • Replies: 11
    • Views: 4,632
    03-25-2011, 09:22 PM Go to last post
  8. Appeal to Dev Team: How to fix the Battle System with regard to Stat Points

    Please see the very bottom of the original post: Log Parse Results! Effect of (INT PTY RANK ELE)on THM Spells...

    Started by Deus‎, 03-26-2011 07:24 AM
    • Replies: 1
    • Views: 1,231
    03-26-2011, 07:40 AM Go to last post
  9. About Crowd Control.

    In the majority of MMO, be able to control an enemy is determinant for a successful fight, starting from a tank&spank (where we only need to engage...

    Started by Mr_Gyactus‎, 03-25-2011 07:02 PM
    2 Pages
    1 2
    dev1024
    • Replies: 12
    • Views: 5,471
    03-27-2011, 05:13 AM Go to last post
  10. [dev1035] Improvement of Targeting (discuss)

    Link: http://forum.square-enix.com/ffxiv/threads/4796-dev1035-Improvement-of-Targeting-Modes Feedback: I think i could love this option....

    Started by Laughlyn‎, 03-25-2011 10:44 PM
    2 Pages
    1 2
    dev1035, sub targeting
    • Replies: 12
    • Views: 6,351
    03-27-2011, 05:17 PM Go to last post
  11. PVP Suggestions. (Sensible ones)

    I don't know the appropriate devtag for this discussion, so if anyone can tell me that, I'd appreciate it. I've been talking with my guildmates in...

    Started by SilvertearRen‎, 03-26-2011 05:34 AM
    pvp player versus player
    • Replies: 2
    • Views: 1,755
    03-28-2011, 08:32 AM Go to last post
  12. dev1035 New Targeting Mode Widget Problem

    Ok, so the arrow keys do way too much stuff. I am having major problems with using the arrow keys to scroll my ability bar and instead of doing so it...

    Started by Mykro360‎, 03-28-2011 01:13 PM
    • Replies: 2
    • Views: 1,350
    03-28-2011, 02:26 PM Go to last post
  13. [dev1035] Suggestion for targeting

    I know this has been brought up a in a few other threads, but I would like to reiterate the importance of a simple targeting system for anyone who...

    Started by Steggun‎, 03-28-2011 06:58 PM
    [dev1035]
    • Replies: 0
    • Views: 1,188
    03-28-2011, 06:58 PM Go to last post
  14. Lets talk enemies [dev1025]

    Not really sure which dev to put this to sorry, if you could pass this along that'd be great. Anyway, lets talk about enemies. I know this is...

    Started by ESAR‎, 03-28-2011 03:23 AM
    dev1025
    • Replies: 1
    • Views: 1,746
    03-29-2011, 07:18 AM Go to last post
  15. Duplicating Skills in the Skill Tray

    I'm not sure if this should go in User Interface or Battle Mechanics since technically it pertains to both, but I'll put it here since it's partially...

    Started by Massive_Trainwreck‎, 03-27-2011 07:00 AM
    auto-attack, battle mechanics, duplication, skill tray, user interface
    • Replies: 1
    • Views: 1,877
    03-29-2011, 07:38 AM Go to last post
  16. Class uniqueness [dev1032]

    Lets see how can we make the classes unique, without changing too much from the game. But ideas that do require drastic change are welcomed as well. ...

    Started by ESAR‎, 03-24-2011 01:57 AM
    2 Pages
    1 2
    dev1032
    • Replies: 17
    • Views: 4,449
    03-29-2011, 08:28 AM Go to last post
  17. Targeting improvements [dev1026]

    I've two ideas that would significantly improve playability of the game. (1) Auto-target (Idea from Star Ocean (PS2)) Since this game is all...

    Started by ESAR‎, 03-24-2011 01:28 AM
    2 Pages
    1 2
    dev1026
    • Replies: 15
    • Views: 5,248
    03-29-2011, 08:41 AM Go to last post
  18. Lancer ability Pierce won't equip when used in a macro.

    Don't know where else to post this, hopefully someone on the dev team will take note. /eaction 3 "Pierce" used to equip Fencer ability (Pierce)...

    Started by Jinko‎, 03-29-2011 09:48 AM
    • Replies: 1
    • Views: 1,147
    03-29-2011, 10:16 AM Go to last post
  19. Increase the range a mob let himself be pulled + mob linking.

    Please let mobs be pullable for about twice or triple the distance they are now before returning to spawn point, it is way too quick. Makes it hard...

    Started by Veasna‎, 03-28-2011 04:29 AM
    • Replies: 7
    • Views: 1,597
    03-29-2011, 08:41 PM Go to last post
  20. What's up with throwing weapons? (Discussion)

    I don't know if I'm just missing the boat, but it seems to me that I see very few players using throwing weapons at all. It seems sad that such a...

    Started by Amineri‎, 03-27-2011 04:52 AM
    • Replies: 7
    • Views: 2,100
    03-29-2011, 11:53 PM Go to last post

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