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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,287
    03-23-2011, 07:24 PM Go to last post
  1. <DEV> request to remove dLVL

    Request to remove dLVL altogether from any current or future formulas. As has been stated in literally hundreds of threads on many different sites...

    Started by tachikoma‎, 05-06-2011 09:21 PM
    3 Pages
    1 2 3
    dlvl monster balancing
    • Replies: 24
    • Views: 11,011
    04-26-2012, 02:35 AM Go to last post
  2. "A system that rewards effort and innovation" can't be buzzwords for imbalance-get

    Things that aren't "innovation" so much as they are copouts designed to step around any system that aims to reward effort and innovation: Mob hits...

    Started by Peregrine‎, 05-21-2011 03:07 AM
    11 Pages
    1 2 3 ... 11
    dev 1027 1 Deleted Post(s)
    • Replies: 109
    • Views: 20,452
    06-12-2011, 12:53 AM Go to last post
  3. "Anti-Surplus" as "Stay Alive Bonus" (Death Penalty).

    Every 80.000exp we get -10% exp. How about a system witch gives you a exp bonus for not dying? Every 80.000exp we get whilst not dying once, we get...

    Started by Jabo‎, 07-02-2011 06:46 AM
    • Replies: 1
    • Views: 1,381
    07-02-2011, 07:27 AM Go to last post
  4. "We will look into it".

    Again today we get "We will look into it." OOOOOOOOOOOOOOOOO....kaayyyyyyyyyy. Why bother posting that devs? To me that sounds like, 'yeah,...

    Started by kurokawa‎, 05-28-2011 08:28 AM
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 8,309
    06-11-2011, 04:59 PM Go to last post
  5. 'Animation Lag'

    DISCLAIMER: Although I have browsed the forums, I can't find a thread that has harped on this before... So, I'm sorry if this is a 'double post'. ...

    Started by Ryuko‎, 01-18-2012 12:32 PM
    • Replies: 3
    • Views: 4,707
    01-19-2012, 01:12 PM Go to last post
  6. 'Out of range' o_O

    Hello everyone, I need to agree first: FFXIV dev. team included a really impressive impovement of overall game physics and mechanics and new...

    Started by AlBhedMoog‎, 08-14-2011 07:38 PM
    • Replies: 3
    • Views: 1,883
    08-25-2011, 10:18 AM Go to last post
  7. (DEV) Raise, are you sure?

    I am a little concerned about the 5 min. recast rate of raise, and raise 2, and I guess what would be raise 3(Rebirth). If a single party, let's...

    Started by SydeBeheln‎, 07-14-2011 07:02 PM
    4 Pages
    1 2 3 ... 4
    y u no like magic?
    • Replies: 32
    • Views: 8,746
    07-20-2011, 10:31 PM Go to last post
  8. (Suggestion) Level Sync

    Would be handy to have this feature so that higher rank players could group up with lower ranking linkshell members. One of the best things which...

    Started by Jinko‎, 04-01-2011 02:04 AM
    4 Pages
    1 2 3 ... 4
    level sync, rank sync 1 Deleted Post(s)
    • Replies: 36
    • Views: 10,565
    05-19-2011, 09:25 PM Go to last post
  9. /assist Guidance

    So I was reading the Lodestone and the Macros. I cannot for the life of me figure out what I am doing wrong. The Lodestone states: I have...

    Started by ShinodaMouri‎, 05-16-2012 01:50 AM
    • Replies: 4
    • Views: 9,219
    05-17-2012, 08:25 AM Go to last post
  10. 1.18 Combat improvements needed

    1. Battle Regimen needs to be looked at again. There is a delay in queuing up. I believe this is because of auto-attack. Sometimes takes 10 second...

    Started by Jerec‎, 07-24-2011 11:49 PM
    bugs, combat, improvements, suggestions
    • Replies: 2
    • Views: 1,540
    07-25-2011, 08:18 AM Go to last post
  11. 2.0 idea <DEV read>

    your redesigning the world use it! if the game will be a theme park give us stuff to cater to all play styles not just instances or not just open...

    Started by indira‎, 01-30-2012 04:26 AM
    • Replies: 0
    • Views: 2,604
    01-30-2012, 04:26 AM Go to last post
  12. 2.0 Party Menu Bonus Displays

    I came up with this idea after noticing some differences between the party menu in the 2.0 screenshots released at E3 and the gameplay demo released...

    Started by Sounsyy‎, 09-04-2012 10:52 PM
    party battle, party member list
    • Replies: 2
    • Views: 6,682
    10-24-2012, 08:58 PM Go to last post
  13. 2.0 Primal Mechanics (Will we even have a summoner?)

    1. Are primals what we would call summons for summoners? 2. Are world primals replacing summons? 3. This alerts me to the question of will...

    Started by Eclipse‎, 06-18-2012 01:37 AM
    2.0, nm, primal, summoner
    • Replies: 3
    • Views: 6,296
    06-18-2012, 06:39 AM Go to last post
  14. A Big Failure in FFXIV Battle system - You're doing it wrong man!

    A simple answer: it's Boring, boring , and Boring! I import FFXIII-2 and the battle is really fun, fast, sparkling! I don't care it's offline...

    Started by toootooo‎, 12-22-2011 12:12 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 86
    • Views: 19,590
    01-19-2012, 04:37 AM Go to last post
  15. A Hero Only As Good As His Weapon?

    This subject has been glanced here or there on many threads lately, so I wanted to give it a thread of its own to hear some interesting discussion. ...

    Started by Deltara‎, 05-03-2012 09:11 AM
    2 Pages
    1 2
    armory system, multiple, weapons
    • Replies: 15
    • Views: 6,347
    05-04-2012, 01:10 PM Go to last post
  16. A More Convenient Combo System

    By setting up a chain combo hotkey, it'll allow the game to let you put all your favorite skills combo in one. Rather than pressing 1,2,3, you can...

    Started by Andrien‎, 04-16-2012 07:48 PM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 7,377
    04-19-2012, 09:54 PM Go to last post
  17. A note on balance

    I couldn't help but stop after reading/posting over and over about the imbalanced nature of things, and even now knowing that a patch is right around...

    Started by Enfarious‎, 04-25-2012 07:16 AM
    • Replies: 5
    • Views: 5,048
    05-08-2012, 07:38 AM Go to last post
  18. A solution for AoE?

    I've seen a few things on here about people saying with AoE toggle removal there is going to be waaaaay too many skills. So how about this? AoE...

    Started by Terabyt3‎, 06-24-2011 07:28 AM
    • Replies: 5
    • Views: 2,130
    06-25-2011, 07:46 AM Go to last post
  19. A Solution to Speed Runs, Making Everyone Happy

    So many people get frustrated that you have to pretty much "skip" most of the content placed in the dungeons in order to speed run the chests at the...

    Started by Deltara‎, 07-11-2012 09:48 AM
    3 Pages
    1 2 3
    alternative, speed runs, time limits 1 Deleted Post(s)
    • Replies: 20
    • Views: 16,964
    07-20-2012, 07:15 AM Go to last post
  20. A Suggestion for the Job System

    Keeping Classes tied to our Weapon of Choice: Weapon choice determines base abilities, weapon skills, and traits. If you use a Lance you'd...

    Started by ZephyrFox‎, 08-29-2011 03:57 AM
    character development, classes, job mechanics, job system, suggestion
    • Replies: 1
    • Views: 1,558
    08-29-2011, 04:46 AM Go to last post

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