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Forum Top: Battle Mechanics

  1. Sticky Thread Sticky: Welcome to Forum: Battle Mechanics!

    The purpose of this forum is for players to discuss various topics on battle mechanics in FINAL FANTASY XIV with other players. Please take time...

    Started by Gildrein‎, 03-23-2011 07:24 PM
    • Replies: 0
    • Views: 38,306
    03-23-2011, 07:24 PM Go to last post
  1. About Knockback in ARR

    the current knockback just has us sliding across the ground. Will ARR knockback be more... real?

    Started by Reika‎, 09-29-2012 01:30 AM
    • Replies: 6
    • Views: 4,258
    10-05-2012, 08:45 AM Go to last post
  2. So about the Attributes...

    VIT / DEX / INT / MND / PIETY / STR / Etc. I am not sure what algarythyms are inplace in this game but it seems to me, ffxi and ffxiv are more...

    Started by Sathyr‎, 09-22-2012 07:11 AM
    • Replies: 5
    • Views: 4,362
    10-01-2012, 05:49 AM Go to last post
  3. Returning player, a few questions.

    Hey guys, I searched the web and Searched this newby area with terms like 'point allotment' But I can't seem to find any info on what each stat does...

    Started by SpringHeel‎, 09-15-2012 12:49 PM
    • Replies: 1
    • Views: 3,428
    09-16-2012, 12:01 AM Go to last post
  4. Any improvements to ease-of-access of skills?

    So I played this game back during the original Beta's and for a little bit after launch, and in prep for 2.0, wanted to come back and re-familiarize...

    Started by Xanthes‎, 09-09-2012 01:25 PM
    • Replies: 9
    • Views: 4,641
    09-10-2012, 03:07 AM Go to last post
  5. Casting and moving

    I never put anything up in our forum but i will always play mage. I came back from the game finding out I cant cast and run anymore which is meh. ...

    Started by evilmica‎, 08-27-2012 01:32 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 8,304
    09-09-2012, 04:51 PM Go to last post
  6. Spellcasting after an Enemy Dies

    We’ve been receiving feedback about magic spells not being canceled until the end of the cast time when enemies die mid-cast. We wanted to explain...

    Started by Rukkirii‎, 07-10-2012 10:35 AM
    5 Pages
    1 2 3 ... 5
    1 Deleted Post(s)
    • Replies: 48
    • Views: 27,116
    09-06-2012, 06:23 AM Go to last post
  7. Easier Battle Controls

    Something I found rather annoying as of late is how the combo system works, not that we have one but the fact that when you click the first attack...

    Started by Nictuswolf‎, 08-25-2012 11:52 PM
    • Replies: 9
    • Views: 6,124
    08-31-2012, 06:29 AM Go to last post
  8. Ifrit battle (Hard) as solo White Mage

    Not a 1vs1 fight against Ifrit, although, I wish we could. But I recorded this video and added some comments in the discription for any White Mages...

    Started by mikecoby‎, 08-21-2012 01:13 AM
    ifrit battle, solo play, white mage
    • Replies: 5
    • Views: 7,216
    08-29-2012, 01:13 AM Go to last post
  9. Scaleable Difficulty for Content such as Hamlet Defence

    Hi everyone, I would like to ask something about scaleable difficulty in content such as Hamlet Defence and similar gameplay situations. As is...

    Started by Payadopa‎, 08-11-2012 01:09 AM
    • Replies: 9
    • Views: 7,127
    08-28-2012, 04:56 PM Go to last post
  10. Summoner job

    Hi, we knew about those big summon that a team could fight and summon but it is now clear that all the classical summons will belong to that...

    Started by Hysterior‎, 08-16-2012 05:33 PM
    summoner job
    • Replies: 2
    • Views: 6,498
    08-18-2012, 01:17 AM Go to last post
  11. LIMIT BREAKS A REPLACEMENT FOR BATTLE REGIMEN

    Does this mean that there is absolutely no skill chaining in 2.0? Limit Break sounds great, and if we can have both power to it, but if i had to...

    Started by Tobalito‎, 08-17-2012 01:46 PM
    • Replies: 1
    • Views: 5,551
    08-17-2012, 02:38 PM Go to last post
  12. Fists of <insert element>

    You can meld elemental potency into Pugilist and Monk weapons yet they have no effect. Will 2.0 change this issue? I would like to be able to...

    Started by Zangetsu‎, 07-30-2012 04:30 PM
    • Replies: 7
    • Views: 8,276
    08-03-2012, 03:59 AM Go to last post
  13. zzzzzzzzz

    Just expressing my general mindset of battle mechanics of ffxiv, which i tend to fall asleep on in some occasions. I do think since this a new game,...

    Started by Asoka‎, 07-19-2012 03:50 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 11,177
    08-01-2012, 02:07 PM Go to last post
  14. Suggestion: Cross Traits based on Skills

    Currently traits from other classes do not affect your current class at all. I believe they should implement a system where the more cross skills...

    Started by LaymanX‎, 07-25-2012 02:40 PM
    • Replies: 1
    • Views: 7,223
    07-31-2012, 07:27 PM Go to last post
  15. Casting spells effects tweak environmental Scarring (suggestion)

    Casting Spells with mages is pretty dull. how about some environmental scarring when a sPell is cast on a mob . -When fire is cast the area...

    Started by Carzilla‎, 06-30-2012 02:47 AM
    • Replies: 4
    • Views: 9,652
    07-29-2012, 01:45 AM Go to last post
  16. Weaponskills Power Based on DPS or Damage Value?

    In case anyone is curious whether it’s a weapon’s damage value or DPS value that puts the punch in a WS, I’d like to give a brief explanation of the...

    Started by Rukkirii‎, 07-21-2012 08:23 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 15,487
    07-23-2012, 09:08 PM Go to last post
  17. Idea for job system past 50

    Hi all, I was having a long discussion with a fellow player from my ls about the current classes/jobs, and how they could work +50 once the cap is...

    Started by OSi‎, 07-21-2012 08:17 AM
    cap, class, job, multiple, unlock
    • Replies: 0
    • Views: 6,893
    07-21-2012, 08:17 AM Go to last post
  18. A Solution to Speed Runs, Making Everyone Happy

    So many people get frustrated that you have to pretty much "skip" most of the content placed in the dungeons in order to speed run the chests at the...

    Started by Deltara‎, 07-11-2012 09:48 AM
    3 Pages
    1 2 3
    alternative, speed runs, time limits 1 Deleted Post(s)
    • Replies: 20
    • Views: 16,975
    07-20-2012, 07:15 AM Go to last post
  19. Yoshi, please bring back magic def

    Elemental resist would be fine except you have to build a set for each element and with bosses like chimera who use multiple elements makes...

    Started by Aceofspades‎, 06-21-2012 04:21 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 11,734
    07-13-2012, 07:50 PM Go to last post
  20. Let us solo with our companions

    For an NPC called my companion, they're barely ever there. They don't travel to aetherite crystals with me and won't fight when I'm attacked. I...

    Started by afk4life‎, 06-21-2012 08:09 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 10,469
    07-12-2012, 08:42 AM Go to last post

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