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Forum Top: Battle Environments

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XIV with other players. Please take time to...

    Started by Gildrein‎, 03-03-2011 03:22 PM
    • Replies: 0
    • Views: 35,798
    03-03-2011, 03:22 PM Go to last post
  1. Cumbersome Targeting_ suggestions

    Up And Down arrow keys for scrolling thru party list. Left and right for targeting enemies.If you need another key for targeting npc's thats fine -...

    Started by -S-a-g-e‎, 03-14-2011 03:41 AM
    • Replies: 4
    • Views: 1,425
    03-14-2011, 08:41 AM Go to last post
  2. Gore yes or no?

    Do you think combat can be more interesting with gore?

    Started by Abnar‎, 05-17-2011 11:10 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 6,202
    05-24-2011, 03:39 AM Go to last post
  3. [suggestion] Radically lower the level requirement for Raise/Resurrect

    Personally I feel that Raise/Resurrect spells are a tad too high in the leveling spread of Thaumaturges and Conjurers. With the current level cap, we...

    Started by Abriael‎, 03-08-2011 06:21 PM
    5 Pages
    1 2 3 ... 5
    classes, resurrection, skills, spells, suggestion
    • Replies: 49
    • Views: 8,729
    03-11-2011, 04:56 AM Go to last post
  4. [Suggestion] Longer/extensible action bars and saving bars by class

    In my opinion at the moment the current Action Bar implementation is really too limiting. 10 slots are way under what's needed to store someone's...

    Started by Abriael‎, 03-08-2011 06:51 PM
    3 Pages
    1 2 3
    actions, bars, combat, interface, skills
    • Replies: 20
    • Views: 8,787
    09-01-2011, 07:34 AM Go to last post
  5. [dev1032] Reducing class affinity across the board

    Improving class uniqueness seems to be an important issue for many, while retaining versatility seems to be a priority for many others. The two goals...

    Started by Abriael‎, 03-11-2011 01:43 AM
    5 Pages
    1 2 3 ... 5
    abilities, affinity, classes, dev1032, suggestion
    • Replies: 40
    • Views: 10,547
    03-19-2011, 11:17 AM Go to last post
  6. [suggestion] Bring back skillchains/magic bursts

    While I tried hard to use and enjoy Battle Regimes, I find their implementation rather convoluted and cumbersome. The level of steps required is too...

    Started by Abriael‎, 03-08-2011 07:12 PM
    15 Pages
    1 2 3 ... 15
    battle, combat, dev1032, regimes, skillchains, suggestion 11 Deleted Post(s)
    • Replies: 146
    • Views: 32,184
    03-18-2011, 05:59 PM Go to last post
  7. PVP behest to get Experience points

    Please make behest event for PVP where people can fight 1v1 - 8v8 10-20 min matches Experience points Awarded after match. to get experience...

    Started by Achi‎, 05-10-2011 09:43 PM
    • Replies: 3
    • Views: 2,283
    05-11-2011, 06:57 PM Go to last post
  8. NM to make people with little and much time happy

    I think the NM is good for people with little time but i also want NM for people who got more time and wanna have little harder competition in the...

    Started by Achi‎, 04-28-2011 07:44 PM
    • Replies: 6
    • Views: 2,054
    04-29-2011, 05:21 AM Go to last post
  9. Change in BASE System

    Get the good stuff from FFXI back Skip rank bring level back level 0 to 90 keep it like that without changes in future make 2 sub jobs...

    Started by Achi‎, 04-14-2011 05:32 PM
    • Replies: 7
    • Views: 2,202
    04-15-2011, 10:18 PM Go to last post
  10. PVP content idea

    Think there is portals you can enter a shadow world to the normal world where PVP is allowed it should be filled with same mob as the normal world...

    Started by Achi‎, 06-08-2011 06:14 PM
    • Replies: 4
    • Views: 1,935
    06-09-2011, 01:49 PM Go to last post
  11. Is It Possible to Defeat the Time Sink?

    So I've just come out of a 4 hour party built up of 4 people. The plan was to go around to the beastmen strongholds and get the Key's off the NM's...

    Started by AfuroNubyaan‎, 01-14-2012 07:56 AM
    2 Pages
    1 2
    beastmen stronghold, drop rates, key, nm's, time sink
    • Replies: 16
    • Views: 8,074
    02-02-2012, 06:50 PM Go to last post
  12. Party Search plans?

    I'm not sure if anything's been said but I havent seen anything: Are there any actual plans to change the party search system to make it more...

    Started by AkayoAkayu‎, 07-31-2011 06:34 AM
    • Replies: 0
    • Views: 1,335
    07-31-2011, 06:34 AM Go to last post
  13. Ranking up, Behest and NM

    Currently one of the biggest issue about ranking up is that our only goal is to get to rank 50. In others mmo while ranking up we could set our...

    Started by Alcide‎, 03-15-2011 01:19 AM
    2 Pages
    1 2
    dev1031
    • Replies: 10
    • Views: 4,396
    03-25-2011, 08:51 AM Go to last post
  14. [dev1032] Class uniqueness and Armory System

    First of all I have to say I love the armory syste, being able to fully customize your own character is a great thing, but honestly I think the...

    Started by Alcide‎, 03-10-2011 08:56 AM
    2 Pages
    1 2
    action points, armory system, build, class uniqueness, dev1032, skills
    • Replies: 19
    • Views: 6,546
    03-24-2011, 10:06 PM Go to last post
  15. Revisions to the party search [Dev Suggestion]

    So only recently did I find the seek invite option in the party search menu. It's under recruit and purpose. My suggestion to the developers is to...

    Started by Aldarin‎, 08-02-2011 07:56 AM
    dev
    • Replies: 0
    • Views: 1,146
    08-02-2011, 07:56 AM Go to last post
  16. Hamlet Suggestions

    Couple of suggestions for hamlet defense. 1. allow parties to claim mobs during the initial run in (currently can't claim until after they start...

    Started by Aldarin‎, 04-29-2012 12:04 AM
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 14,143
    07-23-2012, 02:02 AM Go to last post
  17. will 2.0 look like xiii-2?

    The graphics for xiii, and xiii2 are epic. Is this what we can look for in 2.0? If soo I will scream with excitement.

    Started by alexi14‎, 01-21-2012 04:49 AM
    • Replies: 5
    • Views: 9,951
    09-12-2012, 09:17 PM Go to last post
  18. Use stamina in the same way you did in FFXIII

    How the ATB system and Stamina work in FFXIII was pretty good. Moves were assigned a certain slot cost so basic attack was 1 slot and more powerful...

    Started by AlexiaKidd‎, 03-12-2011 01:24 PM
    2 Pages
    1 2
    dev 1021, dev 1022
    • Replies: 18
    • Views: 5,233
    04-01-2011, 12:04 AM Go to last post
  19. [suggetion] SE please stop with the hand holding

    OK so I have mixed feelings about this latest patch. The new Mp-regen has removed the need for MP Siphon and Stygian Spikes completely in my opinion...

    Started by Allanon‎, 04-11-2011 12:59 PM
    6 Pages
    1 2 3 ... 6
    1 Deleted Post(s)
    • Replies: 56
    • Views: 14,177
    05-27-2011, 12:45 AM Go to last post
  20. Necrologos lore

    The Necrologos lore I think has great potential to be a massive sidequest/mission series, we've seen so many leves about it, would be nice to see the...

    Started by Allistar‎, 04-03-2012 05:39 AM
    • Replies: 0
    • Views: 2,787
    04-03-2012, 05:39 AM Go to last post

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