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Forum Top: Battle Environments

  1. Sticky Thread Sticky: Welcome to Forum: Battle Content!

    The purpose of this forum is for players to discuss various topics on battle content in FINAL FANTASY XIV with other players. Please take time to...

    Started by Gildrein‎, 03-03-2011 03:22 PM
    • Replies: 0
    • Views: 35,798
    03-03-2011, 03:22 PM Go to last post
  1. Behest Queing

    I was thinking why couldn't their be a system where one could que up for a behest. He would have to stay in the zone of course, but he could run...

    Started by Hawk‎, 03-08-2011 08:15 PM
    • Replies: 1
    • Views: 1,819
    03-08-2011, 08:29 PM Go to last post
  2. Suggestion for a theme and I would like to hear others ideas

    I am not sure if anyone would agree with me or maybe there isn't enough tech to support this idea. But maybe SE can add a type of Campaign like from...

    Started by VagabondPriest‎, 03-08-2011 07:26 PM
    • Replies: 2
    • Views: 1,563
    03-08-2011, 08:57 PM Go to last post
  3. Skill Point Distribution

  4. Class Uniqueness: Varying stamina, Combos, Action bar for TP skills and regimen.

  5. [Game Suggestion] Thoughts on Targetting

    First off, I would like to say that I like the new targetting system! However, I think it needs more filters...either built in or customizable. ...

    Started by Jigg‎, 03-08-2011 10:46 PM
    • Replies: 2
    • Views: 1,615
    03-08-2011, 10:57 PM Go to last post
  6. Suggestion: Making stamina fun to use...

    A few ideas I have for making stamina a more enjoyable game mechanic... 1. Chargeable Actions Imagine pressing the key assigned to cast Fire...

    Started by RichardButte‎, 03-08-2011 04:15 PM
    actions, attacks, battle system, stamina 1 Deleted Post(s)
    • Replies: 6
    • Views: 2,840
    03-09-2011, 01:22 AM Go to last post
  7. [Game Suggestion] Auto-party for Behest

  8. [Suggestion] Monster Arena Content

    Monster Arena - FFX We all know FFXIV is extremely lacking in content, so heres an idea to help change that, looking over the past FF games there...

    Started by Rimmer‎, 03-09-2011 02:11 AM
    battle, content
    • Replies: 5
    • Views: 2,673
    03-09-2011, 04:43 AM Go to last post
  9. Automatic Statpoint Distribution

    Hey all, Was recently reading the results of the 2nd players poll and I believe one of the topics that needs to be touched on a bit more is the...

    Started by FeignDeath‎, 03-09-2011 01:24 AM
    allotment, bonus point, levelup, rankup, stat
    • Replies: 8
    • Views: 3,167
    03-09-2011, 05:18 AM Go to last post
  10. Will Auto attack be implemented?

    I just want a firm answer on if it will be in the game or not. I saw on the producer's letter it is possible. Probably need to overhaul the whole...

    Started by Jennero‎, 03-08-2011 04:26 PM
    2 Pages
    1 2
    dev1022 1 Deleted Post(s)
    • Replies: 16
    • Views: 5,265
    03-09-2011, 05:24 AM Go to last post
  11. [Suggestion] New stat system (if stat points are kept)

    Let's buck the trend of str, con, dex, etc. for stat selections, double (or triple as needed) the number of stat points we get with each level and...

    Started by RichardButte‎, 03-09-2011 05:55 AM
    • Replies: 3
    • Views: 1,907
    03-09-2011, 06:05 AM Go to last post
  12. [Suggestion] Actions appearing over party members

    I've often wanted battle to be more "readable" in that I want to be able to tell what my party members are doing, be they casting, attacks, etc. ...

    Started by RichardButte‎, 03-09-2011 02:43 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 3,549
    03-09-2011, 06:13 AM Go to last post
  13. valkyrie profile 2 battle system

    There was always something about that battle system that I loved. Could a real time valkyrie profile 2 battle system mixed with a FFXI weapon skill...

    Started by Harvester‎, 03-09-2011 08:10 AM
    • Replies: 0
    • Views: 1,377
    03-09-2011, 08:10 AM Go to last post
  14. [Suggestion] Monster names change color when they're in attack range

    Many times, I'll be creeping closer to a monster while trying to determine if it has come within spell range. It would be great of the monster's...

    Started by RichardButte‎, 03-09-2011 03:02 AM
    • Replies: 4
    • Views: 2,338
    03-09-2011, 09:11 AM Go to last post
  15. Monster/Player Enmity aka (Hate)

    I'm surprised no one has posted a thread about this, but let there be one from here on! I'm sure most people realize the enmity distribution...

    Started by Gimmecat‎, 03-09-2011 04:38 AM
    • Replies: 5
    • Views: 2,295
    03-09-2011, 10:16 AM Go to last post
  16. Targetting Information

    Currently I'm having a little problem with the targetting within the battles. Since you can put an icon on the mobs, I'd be happy to actually see...

    Started by Bethor‎, 03-08-2011 04:48 PM
    targeting 1 Deleted Post(s)
    • Replies: 9
    • Views: 3,182
    03-09-2011, 11:04 AM Go to last post
  17. PVP

    You know, a lot of my buddys are 50 and are hitting their second or third class and getting bored. Why not implement a PVP capture the flag/ death...

    Started by Hawk‎, 03-08-2011 08:20 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 4,359
    03-09-2011, 12:54 PM Go to last post
  18. Skill Description floating on top of Action Bar

    When you press the number key corresponding to a spell, a large box containing its description pops up and takes a good portion of the screen. Has...

    Started by Rau‎, 03-09-2011 12:46 PM
    1 Deleted Post(s)
    • Replies: 5
    • Views: 2,460
    03-09-2011, 01:31 PM Go to last post
  19. [Suggestion] Fix monster difficulty gradient for normal and leve monsters

    The current difficulty gradient for monsters is completely out of whack. For example, there are some red mobs that I have no problem killing....

    Started by RichardButte‎, 03-09-2011 05:27 AM
    challenge, difficulty, suggestion
    • Replies: 8
    • Views: 2,441
    03-09-2011, 02:17 PM Go to last post
  20. Why is there a delay after I try to use an ability?

    In FFXI, when you used a macro for an ability, that ability was executed immediately. But in FFXIV, it seems like the game always waits around for a...

    Started by Rhianu‎, 03-09-2011 09:05 PM
    • Replies: 5
    • Views: 1,730
    03-09-2011, 11:08 PM Go to last post

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