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Forum Top: Items, Synthesis, and Gathering

  1. Sticky Thread Sticky: Welcome to Forum: Items, Synthesis, and Gathering!

    The purpose of this forum is for players to discuss various topics on items, synthesis and gathering in FINAL FANTASY XIV with other players. ...

    Started by Gildrein‎, 03-03-2011 03:19 PM
    • Replies: 0
    • Views: 40,490
    03-03-2011, 03:19 PM Go to last post
  1. [dev1381] Sanctions disappearing upon death

    Hey everyone! Wanted to start this thread to hear people's thoughts on sanction-ready gear. Most of the gear seems fairly average without the...

    Started by 7hurricane‎, 04-28-2012 06:15 AM
    5 Pages
    1 2 3 ... 5
    death, gear, sanction, timer 3 Deleted Post(s)
    • Replies: 43
    • Views: 30,507
    07-04-2012, 05:27 AM Go to last post
  2. [suggestion] Class-specific repair request bazaar icon

    The addition of a specifc bazaar icon when there are items to be repaired in the bazar has been a true boon to the repair system, but in my personal...

    Started by Abriael‎, 03-08-2011 06:20 PM
    crafters, icons, interface, repairing, repairs
    • Replies: 6
    • Views: 2,360
    03-09-2011, 01:08 PM Go to last post
  3. Sugestion for PLD job

    I know its not the best drawing , just a concept I had been brewing over. The gear would be entitled "Cruisader's" Each peice would add an ability to...

    Started by Aceofspades‎, 08-19-2012 04:17 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 11,019
    03-06-2013, 03:24 PM Go to last post
  4. Balance Crafted items VS dropped items

    I hope the Dev team will hold a balance betveen crafting and NM dropped items With latest patch the market for crafted items really was falling...

    Started by Achi‎, 05-22-2011 02:23 PM
    • Replies: 2
    • Views: 1,544
    05-30-2011, 05:19 PM Go to last post
  5. tool box

    Please make an tool box maybe diffrent sizes for 6, 12 or 24 tools make it as a quest item in stages or craftable then you can put all tools there to...

    Started by Achi‎, 07-14-2011 04:24 PM
    • Replies: 1
    • Views: 1,331
    07-15-2011, 08:51 AM Go to last post
  6. [Dev] Dodore Doblet

    Sorry if this is a double post http://lodestone.finalfantasyxiv.com/pl/recipe?q=dodore&rtgt=1&classId=E&rankId=5 I was looking at the...

    Started by Actionhero‎, 10-04-2011 12:09 PM
    • Replies: 8
    • Views: 3,215
    10-05-2011, 11:09 PM Go to last post
  7. Gathering + Hamlet

    Can one benefit just from handing in those specific items? I can't seem to track down any more information on why I should do this besides...

    Started by Adamas‎, 05-12-2012 04:21 AM
    • Replies: 4
    • Views: 3,405
    05-12-2012, 10:41 AM Go to last post
  8. Guild Tasks Beyond R10?

    We've had these guild tasks for quite a while now and I've always wondered why we were only given rank 1 and 10 options. It would have made sense...

    Started by Adol‎, 08-28-2011 04:41 AM
    crafting, gathering, guild tasks
    • Replies: 1
    • Views: 1,311
    08-29-2011, 01:11 PM Go to last post
  9. Stats And their effects on HQ'ing

    One thing thats always confused me is what exactly the stats (str dex mnd int pie vit) actually do for quality in synthesis i know that each craft...

    Started by Aegishjalmr‎, 06-13-2012 03:59 PM
    hq, quality, stats, synthesis
    • Replies: 9
    • Views: 4,445
    06-15-2012, 10:17 AM Go to last post
  10. Company-issue engineering manual

    So i was doing some of the starter quests for the grand companies (the maelstrom specifically) and after receiving my first seals i found this little...

    Started by Aeyis‎, 08-01-2011 09:54 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 15,501
    12-05-2011, 09:39 PM Go to last post
  11. Separate Tab For Materia PLEASE! and...

    Materia should have it's own Item Tab!!! Also, would be nice if gear, usable items, materials get their own tab as well. I'm sick of scrolling...

    Started by Agoven‎, 10-26-2011 04:51 PM
    2 Pages
    1 2
    • Replies: 19
    • Views: 8,939
    06-22-2012, 08:14 AM Go to last post
  12. [dev1130] Stealth will ultimately only work on mobs 50 and below?!?

    i know i am not the only player that cringed at the page about stealth abilities for DoL. the whole idea just does'nt sit well. indefinite stealth is...

    Started by Aguilla‎, 08-22-2011 11:34 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 3,410
    08-24-2011, 03:04 AM Go to last post
  13. Max Yield: 1

    Are there any plans to change the items which have a Max Yield of 1 in 2.0? As it stands no having materials which have a max yield of 1 basically...

    Started by Airget‎, 07-09-2012 11:32 PM
    • Replies: 1
    • Views: 2,605
    07-10-2012, 04:20 AM Go to last post
  14. Eco-skills

    While gathering today I was thinking of how they may enhance the experience of gathering when 2.0 rolls around. I know they have plans to add rare...

    Started by Airget‎, 04-07-2012 06:52 PM
    • Replies: 0
    • Views: 1,731
    04-07-2012, 06:52 PM Go to last post
  15. Materia (The non gear crafts)

    With the Materia concept I'm pondering if they have considered how to involve cookers and alchemist into the mix. Since the other classes do have...

    Started by Airget‎, 07-26-2011 12:29 AM
    [dev1068]
    • Replies: 0
    • Views: 1,158
    07-26-2011, 12:29 AM Go to last post
  16. Gathering Backwards?

    I apologize if this topic has been brought up before but does anyone feel that the gains seem a little off at higher levels. By this I mean atm I'm...

    Started by Airget‎, 03-14-2012 01:24 AM
    • Replies: 0
    • Views: 1,343
    03-14-2012, 01:24 AM Go to last post
  17. Dye-related items can be no longer crafted?

    Hi all, Now that most of dyes are no longer available through gathering based on 1.19 patch note. Does this mean all dye-related items are...

    Started by Aisaad‎, 10-24-2011 02:58 PM
    • Replies: 8
    • Views: 2,838
    10-26-2011, 12:07 AM Go to last post
  18. [dev1017] New Items for DoL: Bombs

    So, unlike crafters we DoLs spend all our time out in the wild facing dangerous situations. Ok yes we have stealth, but it doesnt really make any...

    Started by Akubikumo‎, 06-19-2012 01:33 AM
    alchemy, disciples of land, gathering, mob ai
    • Replies: 8
    • Views: 4,127
    06-21-2012, 12:36 AM Go to last post
  19. Slots cost: yay or nay !?

    Hello again :) , what do you think about abolishing slot costs (usually ?/12) for accessoires? Imo, you will be pleased to have slot cost away,...

    Started by AlBhedMoog‎, 07-29-2011 06:37 PM
    3 Pages
    1 2 3
    accessoire, cost, item, slot
    • Replies: 22
    • Views: 6,443
    08-08-2011, 08:30 AM Go to last post
  20. Fixing crafting mechanics easiet way ...

    Hello :), ... is simple: 'dont touch the running system', BUT just make 'Hasty Hand' 100% successful (like repairing stuff in patch 1.18)!...

    Started by AlBhedMoog‎, 08-01-2011 12:32 AM
    • Replies: 4
    • Views: 1,593
    08-01-2011, 03:35 AM Go to last post

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