Threads 1 to 12 of 12

Forum Top: In Development

  1. Sticky Thread Sticky: Welcome to Forum: In Development!

    The purpose of this forum is to deliver the latest information on contents and features that are in development for the upcoming patch releases. ...

    Started by Gildrein‎, 03-03-2011 07:29 PM
    • Replies: 0
    • Views: 31,183
    03-03-2011, 07:29 PM Go to last post
  2. Sticky Thread Sticky: Transferring of the Threads within the UPDATES category

    Threads regarding content and features that are planned to be implemented in the upcoming patch will be transferred to another category depending on...

    Started by Gildrein‎, 03-03-2011 07:26 PM
    • Replies: 0
    • Views: 30,536
    03-03-2011, 07:26 PM Go to last post
  1. [dev1078] Environment collision detection

    Environment collision detection Initial adjustments stable, moving towards ongoing adjustments ----- To hold a discussion...

    Started by Gildrein‎, 05-20-2011 07:20 PM
    dev1078
    • Replies: 0
    • Views: 37,132
    05-20-2011, 07:20 PM Go to last post
  2. [dev1031] Design and release of notorious monsters

    Design and release of notorious monsters Release of notorious monsters (complete as of 1.17) Ongoing addition of notorious monsters ...

    Started by Triairy‎, 03-07-2011 08:30 PM
    dev1031
    • Replies: 0
    • Views: 28,658
    03-07-2011, 08:30 PM Go to last post
  3. [dev1030] Enemy distribution adjustments

    Enemy distribution adjustments Balancing of distribution for enemies levels 20-30 Adjustments to distribution of enemies in several...

    Started by Triairy‎, 03-07-2011 08:29 PM
    dev1030
    • Replies: 0
    • Views: 24,085
    03-07-2011, 08:29 PM Go to last post
  4. [dev1027] Balancing of enemy attributes

    Balancing of enemy attributes Changes to enemy attributes and drops ----- To hold a discussion and/or submit feedbacks on this...

    Started by Triairy‎, 03-07-2011 08:29 PM
    dev1027
    • Replies: 0
    • Views: 23,563
    03-07-2011, 08:29 PM Go to last post
  5. [dev1025] Changes to enemy group dynamics

    Changes to enemy group dynamics Introduction of enemy group variability, as well as enemy group highlighting to enhance combat visibility...

    Started by Triairy‎, 03-07-2011 08:28 PM
    dev1025
    • Replies: 0
    • Views: 23,918
    03-07-2011, 08:28 PM Go to last post
  6. [dev1023] Changes to enmity calculations

    Changes to enmity calculations Revisions to enmity algorithms Adjustments to positioning algorithms of enemies in relation to PCs ...

    Started by Triairy‎, 03-07-2011 08:24 PM
    dev1023
    • Replies: 0
    • Views: 24,064
    03-07-2011, 08:24 PM Go to last post
  7. [dev1019] Examination of an auction house system

    Examination of an auction house system Final examination of retainer and auction house systems ----- To hold a discussion...

    Started by Triairy‎, 03-07-2011 08:19 PM
    dev1019
    • Replies: 0
    • Views: 24,777
    03-07-2011, 08:19 PM Go to last post
  8. [dev1008] Character jump feature

    Character jump feature Examination of the implementation of jumping ----- To hold a discussion and/or submit feedbacks on this...

    Started by Triairy‎, 03-07-2011 08:14 PM
    dev1008
    • Replies: 0
    • Views: 25,520
    03-07-2011, 08:14 PM Go to last post
  9. [dev1003] Grand Companies quests

    Grand Companies quests Development of the Grand Companies for the three city-states and design of accompanying quests ----- To...

    Started by Triairy‎, 03-07-2011 08:10 PM
    dev1003
    • Replies: 0
    • Views: 21,783
    03-07-2011, 08:10 PM Go to last post
  10. [dev1002] Storylines and world quests

    Storylines and world quests Development and release of supplemental storylines and world quests ----- To hold a discussion...

    Started by Triairy‎, 03-07-2011 08:09 PM
    dev1002
    • Replies: 0
    • Views: 21,214
    03-07-2011, 08:09 PM Go to last post
  11. [dev1001] Quests revolving around the danger facing Eorzea

    Quests revolving around the danger facing Eorzea Planning and implementation of quests ----- To hold a discussion and/or...

    Started by Triairy‎, 03-07-2011 08:09 PM
    dev1001
    • Replies: 0
    • Views: 20,621
    03-07-2011, 08:09 PM Go to last post
  12. [dev1000] Opening tutorial adjustments

    Opening tutorial adjustments Adjustments based on action reforms, addition of guidance for retainers and vendors ----- To hold...

    Started by Triairy‎, 03-07-2011 08:08 PM
    dev1000
    • Replies: 0
    • Views: 20,742
    03-07-2011, 08:08 PM Go to last post

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