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Thread: Helix question

  1. #11
    Player Agarak's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Agarak
    World
    Ragnarok
    Main Class
    SCH Lv 90
    I really cant remember a helix-tic ever broke my bind. The initial dmg... sure. But not a single tic.
    (0)

  2. #12
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    482
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    unless they fixed it, they ninja changed it so that helicies can break bind with a very low chance like right after 80 cap. also, i was refering to bind/gravity killing things outside of abyssea, which is still an effective stratagey outside of abyssea.
    and this is about what a decent sch's damage should look like outside of abyssea atm.


    oh wow you cant put direct images into posts? gay >_>!
    (0)

  3. #13
    Player AJ_Anyia's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    15
    Character
    Anyia
    World
    Odin
    Main Class
    RNG Lv 90
    Helix's are an interesting spell that do DOT damage that are under the elemental skill and paired off with a good RDM can cause pain. The issue is one that everyone here has already stated, they're old and either need tier II or tweaking. My vote goes to Tier II Helixes, I would love to see those.
    (0)

  4. #14
    Player hideka's Avatar
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    Mar 2011
    Posts
    482
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    indeed. even implementing T2 storm spells, or hell a way to change your day effect would make SCH's helicies all the more potent. (id die for the ability to manipulate moonphase & day of the week)
    (0)

  5. #15
    Player AJ_Anyia's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    15
    Character
    Anyia
    World
    Odin
    Main Class
    RNG Lv 90
    Quote Originally Posted by hideka View Post
    (id die for the ability to manipulate moonphase & day of the week)
    Oh now that's just wrong XD
    (0)

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