I really cant remember a helix-tic ever broke my bind. The initial dmg... sure. But not a single tic.
I really cant remember a helix-tic ever broke my bind. The initial dmg... sure. But not a single tic.
unless they fixed it, they ninja changed it so that helicies can break bind with a very low chance like right after 80 cap. also, i was refering to bind/gravity killing things outside of abyssea, which is still an effective stratagey outside of abyssea.
and this is about what a decent sch's damage should look like outside of abyssea atm.
oh wow you cant put direct images into posts? gay >_>!
Helix's are an interesting spell that do DOT damage that are under the elemental skill and paired off with a good RDM can cause pain. The issue is one that everyone here has already stated, they're old and either need tier II or tweaking. My vote goes to Tier II Helixes, I would love to see those.
indeed. even implementing T2 storm spells, or hell a way to change your day effect would make SCH's helicies all the more potent. (id die for the ability to manipulate moonphase & day of the week)
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |