And what about zones? One of the most annoying lag inducing changes they made was that instead of traditional zone lines new regions were loading as you approached them.
Immortal until proven otherwise.
Hopefully the majority of the nonsense I have with the current UI will be addressed with the UI update.
Also, the text boxes in modern MMOs are vastly configurable, and their size can be whatever you desire. Need a large font for easier reading? Not a problem.
The only thing I like about FFXI's interface (before some of the PC/360-exclusive adjustments) was how all of the windows fit into this dynamic 3x3 grid, which is interesting to me from a design standpoint, and worked back in the days when FFXI was a simpler game, and didn't require the amount of information and changes (and gear swaps) as it does today.
[EDIT] On the subject of 'streamlining', I 'streamlined' this post. No room for examples of why the current UI is hindering the game in this post due to self-ignorance and laziness!
Last edited by Kaisha; 05-10-2012 at 05:59 AM.
You have the choice on PC of the new or old UI.
They wont remove controller functions, the controller just wont be able to use the onscreen macros or adjust the UI.
Well, you'd be lying to me, because I was there since the very first wave of alpha testers, and it never looked like that. if it did, it was bug or glitch. Also, all UI components were draggable and moveable on screen even in the first alpha version.What are you talking about? That's exactly how it looked when menus were opened and there were no configuration settings to change the way those screens looked. You don't need to lie to me, I was there.
The game has come a long way since launch, and there are now tons of configuration options avialable to tailor the HUD and UI to your preferences.
You get not just one, but two home points (One being your choice of any aetheryte camp- usually the one nearest to whatever BCNM or dungeon you are going to do; the other being your choice of any of the inns in the city-states), and you can return to either of them at any time without having to die. Do you really think they'd let something like "you killed you" stick around for 2 years?What about home points?
This was not "lag inducing" nor did it cause lag at all. Any lag you experienced had nothing to do with this and everything to do connection issues (if you mean lag in the sense of what it really means- connection problems) or not meeting the system requirements and thus having a low frame rate (which is probably what you really mean). I played the game since the first alpha test and never had any lag brought on by moving from one area to the next.One of the most annoying lag inducing changes
However, Most of the areas are being redesigned for 2.0. The system requirements for the game are expected to be considerably lower.
That's a matter of opinion. People who are used to playing games on a computer are used to using a keyboard and mouse and find point-and-click interfaces easy, clean and fast to use.It's nice to hear that things fade away now, but I still don't like the whole point and click style interface. Drop downs that appear and disappear with a single button press are much cleaner and faster.
People who are more used to console games are more used to a gamepad and find a different interface design more effective.
The good news is that there are different control schemes available for gamepad and keyboard users. There are text commands that modify how the UI handles certain things, especially targeting- In fact the UI has tons of options for how to handle this. There is a setting in particular for subtargeting (for choosing a target for a spell etc. while locked on to something)- Because of the nature of the way the mouse and keyboard combination works, many mouse/keyboard users felt subtargeting slowed them down. However, gamepad users find that the subtarget featuer makes it much easier for them. Now, the game automatically sets this when you first start playing to off if you are using a gamepad and on if you are not. It's quite clear to me you prefer a gamepad, and they are designing the controls and UI to be friendly to both. For normal targeting, you have a choice of three different targeting modes, each made to cater to a different person.
You keep talking about things in the beta. The beta prior to the original launch was a long time ago. Everybody knows they messed the launch up, and that's why they fired the senior staff and appointed a new one. Even SE knew it f'ed up. That's why they're working to make it better. And it HAS gotten better and will continue to get better as 2.0 launches.
Menus: The command menu as you know it isn't necessary in XIV because you can Attack/disengage with a button; the abilities/magic menus aren't necessary because these are all on the action bar. Call for help isn't necessary because the claim system works differently. Check isn't necessary because you can see the levels of all normal monsters. The chat mode menu is in the log window itself (And the menu has a handy link to the log window options screen). Most of the menus and windows in the game can be accessed in a variety of ways, and you're sure to find one that suits you. You can bind most windows like the gear or inventory screens to a key or button. Though you no longer have to open the main menu to interact with objects, the option is still there if for whatever reason you liked that. They have gone back to most objects having a targetable name or ??? like XI. For those that don't, a little icon appears on the micro menu in the lower right that you can select to activate the object. Sometimes I stream the game
There is a free welcome-back event going on right now, so you ought to try it for yourself.
You have to realize that most hardcore gamers (the clientele typically interested in MMOs) are mouse/keyboard users. Thus, most games design the interface around that. MMOs aren't gravitating toward this interface style because people don't like it and it's not functional, that much I can tell you. Fortunately, FFXIV is taking both M/K and gamepad users into consideration. Also, you're really shutting yourself out of a lot of good games if you're going to judge them based on their UI over other aspects of the game like the actual gameplay and other attributes. A good consumer weighs all aspects of a product before making a decision, not just one of them.I am not just judging it from Beta alone, but by the general direction many different MMOs are taking. I am however judging the merits of playing a game based on the type of UI it has.
You're just used to FFXI. The log window doesn't need to be 100 feet long. in FFXI, at high resolutions the log window still covers up a huge portion of the screen when it doesn't really need to. You don't seem to like clutter, yet you like a giant window blocking the entire bottom segment of the screen? The very first thing I did when the option was added was limit FFXI's log window to about 40% of the width of the screen. At 1680x1050 resolution, you can't even type a chat message the full length of the window. The window is way wider than it has to be unless you're at a low resolution.I also don't like how the text is off to the side when it should be wider on the bottom like it is in FFXI. Does the text now disappear when not in use at least?
And to answer the question: Yes, the text fades away if the log is inactive for a while. You can also set its transparency, and it darkens/becomes less transparent both when you're interacting with it, and when you point at it with the mouse.
TL;DR: FFXIV's UI is being designed to be customizable, and to be friendly to all of mice, keyboards and gamepads, and that is what SE is trying to do with the new UI in XI too. It has been officially stated that the old UI will remain available and if you find you don't like the new one, you don't have to use it.
Last edited by Alhanelem; 05-12-2012 at 04:47 AM.
Someone care to tell me what's wrong with a couple Yukes?
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