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Thread: Dispel II

  1. #1
    Player hollowsgrief's Avatar
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    Mar 2011
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    Character
    Talizorah
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99

    Dispel II

    I would like to see a higher teir dispel added for RDMs, being as there are some mobs and NMs out there that spam buffs on themselves, its kind of annoying having to cast the same spell on them over and over again. Maybe a higher teir dispel that removes up to three buffs or something of that nature.
    (0)

  2. #2
    Player Kwate's Avatar
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    Mar 2011
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    ***The Immortal Sanctuary***
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    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    good idea, but definitely not needed.
    (0)

  3. #3
    Player Vraelia's Avatar
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    Mar 2011
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    Bastok
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    77
    I agree to this. And I have also mentioned this already in a thread. I would love to see Dispel II. I mean we got Dispel I like in the 30's. And Other jobs has a Dispel effect, (even THFs ffs lols {JA}) I think us RDMs should get another Tier of Dispel.

    <Yes, please.>x1,000. <Thank you.>
    (0)
    "The only reason why I kill you is because.....you pointed your sword at my pride." -Byakkya-
    "The only thing for evil to triumph is for good men to do nothing." -Alucard-
    I love idiots. Oh wait, no I don't. Idiots are stupid. XD lols
    Red Mage, White Mage, and Samurai Princess.
    90 RDM, 90 WHM, and 90 SAM - All well equiped.

  4. #4
    Player hollowsgrief's Avatar
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    Mar 2011
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    Character
    Talizorah
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99
    Of course then again, you know that if SE did give rdms dispel II that schs would cry that they didn't get it lol.
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  5. #5
    Player Rambus's Avatar
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    Windurst
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    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    I can understand the advancment concpt but what would it's purpose be? dispel buffs that are normally not dispeled?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #6
    Player Vanar's Avatar
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    Mar 2011
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    Character
    Vanar
    World
    Siren
    Main Class
    BLU Lv 95
    I second this... maybe include this for those mobs that normally resist debuffs. Like orthrus and a bunch of other Abyssea NMs. I can understand not being able to dispel effects as a BLM/RDM while lowmanning... but when a RDM with 442 skill +50 Macc 110 INT fully geared with Full macc/INT atma, can't land dispel.. this is where dispel 2 would shine. As RDM in these fights I'm just a healer which is annoying. I gear myself to the T for enfeebling magic and take pride in my hard work to get there.. only to be reduced to fast casting Cure IV every 2 seconds.
    (0)

  7. #7
    Player rog's Avatar
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    Quote Originally Posted by Rambus View Post
    I can understand the advancment concpt but what would it's purpose be? dispel buffs that are normally not dispeled?
    To dispel multople buffs at a time i would imagine.
    (0)

  8. #8
    Player Supersun's Avatar
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    I wouldn't mind a dispel that can actually strip Ice Spikes from Soulflayers.
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  9. #9
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    Quote Originally Posted by Supersun View Post
    I wouldn't mind a dispel that can actually strip Ice Spikes from Soulflayers.
    Finale works. Flayers just resist dispel (and I guess other dark based spells)
    (0)

  10. #10
    Player Supersun's Avatar
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    Quote Originally Posted by Nacht View Post
    Finale works. Flayers just resist dispel (and I guess other dark based spells)
    by "a dispel" I meant a dispel that we have. Yes I know finale works XD
    (0)

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