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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Windurst
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    2,169
    If they cared about melee Rdm they wouldn't ask for a JT that's not even useful for the jobs that do get it, much less Rdm.
    (1)
    Last edited by Neisan_Quetz; 06-15-2011 at 10:04 AM.

  2. #12
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    All Red Mages are concerned about is that fact that it's a spit in the face to make a job trait that's called Fencer, and then proceed to not give it to us.

    Heck, they gave it to Bards, for crying out loud. How much more insulting can you get?

    ADD: Not saying that the Job Trait in and of itself isn't that impressive, and hopelessly fails at what it was designed to do (that is, give incentive for not Dual Wielding for one-handed weapons), and I would even argue that it should be buffed in that department. At least give it natively to the fencing job first, however.

    I'd personally find it more useful than Shield Mastery, at any rate . . .
    (1)
    Last edited by Tamarsamar; 06-15-2011 at 10:28 AM.
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    No, not all red mages are concerned about not getting a fairly useless job trait.

    So because we already have 2 fairly useless job traits they should tack on one more in the hope it gets better down the road? Uh, no.
    (1)
    Last edited by Neisan_Quetz; 06-15-2011 at 01:26 PM.

  4. #14
    Player Ihnako's Avatar
    Join Date
    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    RDM isn't a pure/solid fencer.
    You'r just mislead by SE's naming policy.

    The WAR isn't a razor. ;p
    (0)

  5. #15
    Player Legomike's Avatar
    Join Date
    Mar 2011
    Location
    Worm
    Posts
    96
    Character
    Legomike
    World
    Lakshmi
    Main Class
    DNC Lv 99
    this is somewhat off topic but
    http://wiki.ffxiclopedia.org/wiki/Rune_Chopper
    plenty of stuff that could be changed for the better
    (0)
    Lego-DNC99 BST82 BRD69 PUP53 Other40+
    Sparkel-BST99 DRG82 RDM75 PUP53 Other40+
    Cooking100+6 Alchemy83+5 Other70 Gold52 Smith30
    Waiting For Death With Open Arms.

  6. #16
    Player
    Join Date
    Mar 2011
    Posts
    280
    No, what they need to do is either double the trait's potency, or make it work while Dual Wielding. There's no reason to want a trait you will never use, since any meleeing RDM that's not dual wielding is losing half (or more) of their enspell damage, and getting TP slower, thereby making them a terrible DD.

    Then you can wish for it. You'd be better off asking for occult acumen, it'd help you DD better.
    (0)

  7. #17
    Player Ihnako's Avatar
    Join Date
    Apr 2011
    Posts
    310
    Character
    Ihnako
    World
    Odin
    Main Class
    PUP Lv 99
    I don't think that the potency is to low nor should it made availabe for dual wielding.
    The job trait is good the way it is right now. SE had in mind that those WARs (that also have a shield skill) should be rewarted for using a shield and take the role of a tank who not rely on shadows or pure damage. And depending on what weapon you use it's quiet interesting.
    Knowing what the job trait is doing a WAR could come to the conclusion that you should use sword/shield with Sanguine Blade or any other sword ws. But Sanguine Blade would profit the most.
    (0)

  8. #18
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    It'd probably be nice for almace RDMs.
    (0)

  9. #19
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    RDM can get native Fencer the day they get native Vorpal Blade.

    Fencer is basically a bribe to try to get certain jobs to use a shield (particularly in the blind hope that, somewhere, a WAR with a shield will get the idea that they can tank). RDMs already equip shields almost as often as PLDs, so I wouldn't hold my breath.

    I'm actually a little surprised they didn't give it to THF.
    (0)
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    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  10. #20
    Player Rorrick's Avatar
    Join Date
    May 2011
    Posts
    61
    Character
    Lowen
    World
    Ragnarok
    Main Class
    MNK Lv 99
    I'm always amused when I'm reminded of Fencer's existence, because the only job that would get any practical use out of it doesn't get access to it.
    (0)

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