The main problem with this "adding treasure to the loot pool" idea is it would push the rate of drops way too high to fit in with SE's game plan. If they were ever to do it, it would need to be coupled with a major decrease in drop rates to compensate for the increase in distribution of items. Then there's the issue of balancing it against groups of varying sizes. I'm amazed that people have overlooked these issues.
As it is, it's working as intended, frustrating or not. Per individual you have a certain chance of getting an item, if you can simply add it to the treasure pool if you don't want it, it's going to change drop rates for people exponentially. Say for example you have a 12 person group and your chance of getting a certain item is 5%. If 12 people then have the option of adding it to the loot pool your chance of getting that drop goes from 5% to 60%. It's not going to happen, period. Come up with another idea that's not so retarded and game breaking. Either that or be accepting of the fact that they'd need to horribly nerf drop rates to implement it.
Or we could simply go back to DKP and 21-24 hour pops. Wouldn't that be wonderful?
Last edited by blowfin; 11-01-2011 at 02:36 PM.
The idea is to enslave you all so that you keep doing this crap for several runs until you get your drop ... all this in order to supply the server mith more cheap metal plates or pouches. They already said they won't change the loot system so there is no need to argue. The drop system is what entirely makes voidwatch. Can't wait for the next 3000 drops for the level 99 ones. As long as it's balanced between people that want to make money doing VW and people that want to upgrade I'm ok with it.
You just have to get accostumed to the idea that building voidwatch specific linkkshells is a waste of time.
Ultimate DPS simulator
https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit
The drop rate on almost everything worthwhile is already shit. Would it be so far out of this supposed game plan if the 1 good item that dropped out of 5-20 runs went to someone who actually wanted it? Is the game plan to frustrate people into not even doing the content because they see 2 HQ bodies that they are after drop to the same person who can't even equip it? I'm not saying "add to pool" is the answer but calling it retarded compared to the worst loot system in any game ever made seems pretty silly.
↓ Trolling sapling ↓
I think you misunderstood. The community pool would effectively be the NORMAL treasure pool. Instead of 16 people dumping their drops in one pool, you get one pool for 16 people to lot on. The private pools would get their own loot from the chest, but would not get access to the treasure pool.
What people fail to see is the math involved with 'adding unwanted drops to the pool for all to lot on'.
If you have 18 people in an alliance, a 1% drop rate becomes (100%-(100%-1%)^18)=16.5%. To compensate for a pool addition drop, SE would then have to drop that 1% droprate to 0.056% droprate. Even less if you take multiple identical drops into account.
The normal loot system has a 1% droprate, but you have to get lucky with outlotting contenders for the same item, or build enough 'favor', dkp or otherwise to get the item, OR invite someone with too much gil to buy the spare item for 2M gil.
The voidwatch system has a 1% droprate. Period. No sharing, no selling, clean.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
Instead of getting random logs and rocks dozens of times in a row, they should just replace those drops with little man that pops out and punches you square in the dick.
~ The OF motto ~
If someone has more gil than me, they bought it.
If someone outclaims me, they're botting.
If someone is more successful than me, they cheat.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |