Page 1 of 32 1 2 3 11 ... LastLast
Results 1 to 10 of 320
  1. #1
    Player Kuraudo's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Cloudxz
    World
    Quetzalcoatl
    Main Class
    WHM Lv 99

    [dev1007] Voidwatch: Obtaining Spoils

    I'm very disappointed with the way the spoil system works. I was hoping that once a particular player obtains a rare/ex item from the riftworn pyxis then that would mean that that particular player's riftworn pyxis will no longer have the chance to spawn that said rare/ex item again and that it would have a chance to spawn in some other player's riftworn pyxis.

    Would it be possible to add an option to move a rare/ex item from the riftworn pyxis to a loot pool? It's very disheartening working so hard to get max spectral alignment and then seeing an item that's wanted by many go to the floor due to a player's riftworn pyxis spawning an item they already have.
    (41)

  2. #2
    Player starfxcker000's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10
    Character
    Alexiah
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    The drop rate in Voidwatch is absolutely horrendous, even with capped spectral alignment, which is no easy task. It's really insulting that the same rare item can go to the same person twice and they can't even give it to someone who does want it, let alone pull it out of the chest.
    (24)

  3. #3
    Player ThaiChi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok//Quetzalcoatl
    Posts
    95
    Character
    Kelga
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    I think we've been put on a path of having control over the drops with the advent of weakness triggering system. I don't see why we can't exert a degree of control in our drops for voidwatch. Even with full lights the most common drops end up being crafting items and potions that people sell to NPCs anyway. I'm glad that at least when we do full white lights the Key Item is a guaranteed drop otherwise I wouldn't seek to partake in this event whatsoever.
    (10)

  4. #4
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I really like how this system rewards every player differently, so you're not fighting over 1 loot pool.

    But i'm 100% for the OPs idea. There should be an option to add your drops to the Treasure Pool. nothing more annoying than getting a drop you already have and it goes to waste, while your friend needs the item.

    Please SE, consider adding this.
    (20)

  5. #5
    Player Manque's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    70
    Perhaps there already exists a way within the voidwatch system for a single player to receive said spoils more easily?

    Has anyone tried being the only one trading cells or staggering before? I know it would be lame if that was the case, but I was wondering what has been tried/not tried. I am not aware of such tests, but if they've been done i'd appreciate a linky!
    (0)

  6. #6
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Since the voidwatch reward system was set up so that each player could receive their own individual rewards, we have no plans to add a feature that allows you to place the rewards into the treasure pool.

    To be a bit more specific, this system is different than the original treasure system so that no matter how many players you have participating in a voidwatch battle, as long as you succeed, you will always be able to receive something as compensation.
    (6)
    Devin "Camate" Casadey - Community Team

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,127
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Well Camate, the issue players have is that Person A got item X that he didn't need, and person B did need item X but got item Y instead. Items X and Y are rare/ex, so both players get stuck with things they don't want an no one is happy. Sure, you don't immediately know what other people got, but of course people are going to talk about their drops, right? The last thing anyone wants to hear is that someone else got something you wanted.
    (10)

  8. #8
    Player Futan's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Creativename
    World
    Sylph
    Main Class
    RDM Lv 1
    They want it that way, Alhanelem. It'll take longer to get what you want therefore you'll be doing it longer.
    (3)

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,127
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Most people treat Voidwatch battles like BCNMs, because that's essentially what they are, just with a few fancy features. They should drop items in the same manner as BCNMs.
    Always getting stuff isn't cool if you only get stuff you don't want.

    Events should be built to take longer by having a lot of content, not by having to battle the random number generator.
    (7)

  10. #10
    Player Garota's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Garota
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Yeah, the compensation is more trash synthesis items. Another example... My buddy is our LS's Token PUP, anything PUP, he's got it or working on getting it. What am I supposed to do when I obtain a Deluxe Animator from Akupara? If we fight it and just ends up landing in my box? Easy... I toss it... Not only do I not have PUP leveled, but I also doubt I'll be leveling it. Basically the same thing Alhanelem said. I mean, I have enjoyed playing Voidwatch, but the loot system is complete garbage... Thanks anyway I guess, for letting us know we're stuck with this terrible loot system.
    (10)

Page 1 of 32 1 2 3 11 ... LastLast

Tags for this Thread