Short Version:
- Remove the MP restoration property from Dagan.
- Add the Status Ailment Removal property in its place.
*See below for possible alternatives to ensure balance.
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Introduction:
Myrkr (EmpyWS: BLM, SCH, SMN)
• Restores 20% of your max MP per 100% TP (scales evenly).
• Removes up to 3 status ailments.
Ex: @ 100tp, 1250mp:
- Rya recovers 250mp.
- Rya is no longer paralyzed.
- Rya is no longer blinded.
- Rya is no longer poisoned.
Dagan (EmpyWS: WHM)
• Restores 22% of your max HP at 100% TP (scales poorly; 22,36,52).
• Restores 15% of your max MP at 100% TP (scales poorly; 15,25,35).
Ex: @ 100tp, 2000hp, 1250mp:
- Rya recovers 440hp.
- Rya recovers 188mp.
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Proposal:
- Remove the MP restoration property from Dagan.
- Add the Status Ailment Removal property in its place.
*Alternative #1
If this is too powerful in the hands of WHM, remove HP/MP restoration completely. Make it so Dagan only removes status ailments.
*Alternative #2
Barring that, make it so Dagan removes 1 ailment per 100% TP:
-- @100% TP, Dagan removes up to 1 status ailment.
-- @200% TP, Dagan removes up to 2 status ailments.
-- @300% TP, Dagan removes up to 3 status ailments.
*Alternative #3
Give us HP or Ailments, but make it AoE.
-- Option (A): Range of effect varies with TP.
-- Option (B): Number of ailments varies with TP.
-- Option (C): HP amount varies with TP.
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Reasoning:
MP unnecessary: Mystic Boon
For years, I got more than 15% MP back using Mystic Boon with silly weapons like Martial, Perdu, Kerykeion, etc. With Gambanteinn, especially in Abyssea, it is even easier.
--Rya uses Dagan, recovers 188mp.
--Rya uses Boon, recovers 450+ easily.
HP unnecessary: Cures
Mystic Boon is so effective, if you were sitting at 78% HP, you could overcure with Cure VI (227mp!) and Boon, in lieu of Dagan, to get the aforementioned 440 HP back, and still have more MP remaining.
--Rya uses Dagan, HP: 1560->2000, MP: 500->688.
--Rya uses C6 & Boon, HP: 1560->200, MP: 500->723.
Status Ailments
Part (A): This is one of our toughest jobs from the front lines, because even with Esuna, putting ourselves in range of Paralyze or Silence can be very dangerous. Paralyze in particular, being inapplicable to WS, makes this revision extremely appealing.
Part (B): We are the queens of status effect removal, so it would be fitting that we could remove them in a new and balanced way, be it self-only or AoE.
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Keep It Balanced:
I don't care if you need to remove everything else, and have Dagan purely remove 1 ailment per 100% ... as lame as that would be, it would still be more useful than its current effect! But, as long as the developers feel it is balanced to do so, I would love to see a stronger combination of the effects outlined above.
Please help me to fine-tune this adjustment, and turn it into something the development team can implement!