Or maybe just make it a job trait available at level 70ish that gives our avatars a bonus to their stats based on 50% of our total stats capping at say 40-50ish per stat, nice bonus but no one could call it overpowered
Or maybe just make it a job trait available at level 70ish that gives our avatars a bonus to their stats based on 50% of our total stats capping at say 40-50ish per stat, nice bonus but no one could call it overpowered
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
SMN is not one of those jobs.
It's the definition of "one of those jobs"
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
I advise it, and I've been succeeding at it for 5-6 years. It's gotten so easy, that anyone can follow me now.
Of course, you might convince people to take advice from a naysayer. Good luck convincing them success can't exist.
I fail to see how I'm a naysayer I'm just pointing out any of the numerous reasons for a SMN to stay back line. I'm not trying to convince anyone of anything any SMN friends I have are of equivalent or greater skill than me and they would agree with me. I find myself wondering what your successes are. Seeing how hard it is for a RDM to be accepted frontline, it begs the question who's letting you melee and on what? Does everything in your LS melee? It's just seeing how SMN is the job in game least suited to melee your parties must be melee free for alls.
Even if I was trying to convince anyone I would hope it'd be relatively easy seeing as how one look at a job including SMN will tell you which position in battle a SMN should take(behind the avatar) most of the time. there are exceptions to this but for SMN it's few and far between
Last edited by Razushu; 06-14-2011 at 07:45 PM.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
So if I'm getting this right, this JA is mainly just to boost your pet due to a selected mobs AoE?? It sounds mob dependent to me.
Hail to the king baby, Sig by Kingfury
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
RDM is expected to cast spells, SMNs are expected to trigger BPs. The question if melee is good or not, is the same question as if you are constantly rotating avatars or not. For all intents and purposes, a SMN is a weak DRK. Of course that is nothing to be proud of, but don't lump it together with WHM, SCH, BLM, BRD.Seeing how hard it is for a RDM to be accepted frontline, it begs the question who's letting you melee and on what?
Recently (within the last week), I have meleed:
Exp/skillup parties
Abyssea alliances
Abyssea NM farming
Nyzul, including all bosses
Magian trials
Atomos fight
Fenrir fight (just avoid the 2hr)
VNMs both inside and outside Abyssea
Where you see "a few exceptions," I am out there meleeing everything any other DD would melee. And just to skunk the anti-melee crowd a little more, I did get 1-shot last night by a NM mage. For 5 minutes in a weakened state, I played as strong as a non-melee. That's the other way to interpret your advice: treat *every* minute like you just got pwned.
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