Originally Posted by
wish12oz
I'm going to begin by posting this:
Shuriken have a 192 delay.
Kannagi+Kamome have a combined (210+180) 390 delay.
When you hit the delay reduction cap of 80%, this becomes a new delay of 78.
78+78=156, you get slightly more then 2 melee attacks rounds per throw.(throwing delay is 192)
with apoc, /war, brutal, eponas you have triple attack+18%, double attack+18%, which means 54% of the time, you get an extra attack per melee round.
So at +54% melee attacks per round, every time you attack, you get 1 extra attack, because you attack twice every round.
you get slightly more then 2 attack rounds per throw, you get 3 attacks per round.
Your throwing damage needs to be slightly better then 6 melee attacks and give as much tp as 6 melee attacks to be on par with just meleeing.Throwing comes no where near either of these 2 things, and never will, it's impossible unless they make haste affect ranged attacks.
This is just in relation just throwing a shuriken, you are talking about using 2 job abilities and then throwing, which will easily make you miss 5-8 attack rounds, or 15-24 attacks worth of damage an TP, and there's no way this job ability could make up for losing that much damage.
Now, lets take a look at SATA, SA is done from behind the mob, and ninjas are tanks, so the mob shouldn't be looking away from you, meaning you're playing wrong if you can use it. TA is done to give other people hate, which is not what ninjas are to be doing, since ninja is a tank and should be the one with hate. So even this secondary aspect of your idea is not useful and you can't use it to argue and say losing all that damage is ok because its suppose to add functionality, not damage., which is obviously not your intent.
Also: SE said they cannot add throwing WS.