Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
The reason I left off Crimson Roar is because firstly Ifrit kinda sucks and isn't even worth calling out for some enfire that can easily wind up being resisted on harder mobs and secondly because idk if its just how I set parties up but usually my SMN isn't with my DD but moreso with my tanks or in a party of mages over a group of DD.
Just me, I can see where enfire can be effective, even if those situations are slim.
In Voidwatch (where SMN becomes a relevant and effective job again), the PLD will be using enlight and you don't want many DD around so the en-fire becomes irrelevant as ranged damage or disposable pets are more effective for damage than melee damage.
Really, SMN is plagued from some of the same issues other pet classes have - SE doesn't want the pet to be more powerful than the purists (BRD, COR) so we have a situation where the wards are ho-hum buffs/debuffs but nothing overly amazing.
Also, maybe it's just me but fielding a DNC outside Abyssea in the direction XI is going w/Voidwatch is currently "eh..." to me. The whole !! system is designed to be anti-zerg, anti-DD hastefest which leads to a sharp desirability in what Dancer brings to the table.
The job already has a niche as being a top tier soloer and excellent support when you can simply rush the field with DD tanks and a mage or two but at what looks to be "new" endgame, the job falls flat on its face. Personal experience may vary however.
Last edited by Sparthos; 06-20-2011 at 12:27 PM.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Blitzer's roll is trash. It wrecks Xhits for 2 handers, and it's useless for DWs in a party with DNC, BRD, Haste.Originally Posted by Raz
Phantom RollOriginally Posted by Raz
Job Ability
Grants a beneficial effect to party members within area of effect.
Obtained: Corsair Level 5
Recast Time: 1 Minute
Duration: 5 minutes.
So 5:30 seconds with af3 hands, and it takes all of 5 seconds to put up. Sometimes it takes longer due to SE/Bust/Fold, sometimes less due to Lucky Number, but about 5 seconds average to get positioned, roll/re-roll, get back to where you were.
Well, at 75 i would only do DD rolls cause mages never really had MP issues then!
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
Support role subjob? COR is a DD, /whm is crap(bar some situations) /rdm is limited too.
Last edited by Razushu; 06-20-2011 at 12:42 PM.
Summoner [suhm-uhn-er]
1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
2. Not a melee
What? COR can do all 3 jobs at once and still be better than smn :x
Edit: What i mean is wildfire, give melee rolls, give mages rolls, and lose no dmg cause wildfire is sick.
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