I want to see SE give us a choice as how to pursue our jobs. RDM I would like to see a way to reverse the -enmity to the Blind/Bind/Cure4 spells (i.e. - Get rid of Tranquil Heart). Maybe a way to merit a specific area, such as Healing, Tank/Melee, or Nuking. I know each person plays every job differently, and maybe a way to customise to our playing style would be nice. Not sure how they would do this in other jobs, but yeh *shrugs*.
-Healing style could have a greater enmity decrease, and a chance at higher cures or higher regens, or a slight cure potency increase. They would have to sacrifice their nuking abilities and lose out on some of the damage mitigation spells.
-Tank/Melee could have +enmity and maybe an increased Phalanx / more potent enfeebles, while sacrificing the higher cures and nuking abilities.
-Nuking style could get another Magic Attack Bonus trait, and increased ability to utilize elemental magic, but sacrifice cures or damage mitigation.
Anyone have a similar idea, or any input?