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  1. #1
    Player Zaeon's Avatar
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    Mar 2011
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    Adventuring Fellow Battlefields

    This is an idea I had awhile back, and posted on ffxiclopedia's forums, now that we have these official forums I wanted to post it to see what others/the CT think of it.

    The idea is to have items or key items that function in the same way as BC Orbs purchasable with Fellow Points, that give access to battlefields designed to be fought alongside your fellow. It'd be the same as the "Mirror Images" quest BC, except possibly more than one enemy and a reward chest at the end.

    As far as rewards go, I think it'd be cool to have maybe new items to enhance your fellow similar to the hydra set from Dynamis-Tavnazia, or even af3 seals, or new armor. The chest could even give EXP to both yourself and your fellow, be a nice new way to get your fellow some exp w/o wasting a signal/tactics pearl charge.

    Could have an option for a three-man battle as well(3 players and 3 NPCs vs. NMs) so that people could team up for it as well if they want a quick fun battle to do.

    So let me know what you guys think of this, looking forward to the feedback.
    (7)
    Zaeon - Ragnarok

  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    I'm always a fan of adding more things for Adventuring fellows. Seems like an Untapped area of play. To hell with people who don't like Adv Fellows.

    Adding 1man and 3man "BCNMs" for Adventuring Fellow would be fun, To add something more, this could make a lot of sense from Luto's perspective.

    Luto is for all intents and purposes like Naja, Except less evil. Shes a "hired arms" type person, Thats what your NPC does, works for Luto. It could easily be, after level ~50 (maybe make a low cap for it) you could get a quest to activate doing this "missions" for Luto. Obtaining Orb through Fellow Points from the Near-eastern NPC, and then doing the battlefields.

    Would be really fun idea... Each BCNM doesn't need super rewards, Just basic Synth Junk, some NPC Armor, and maybe 1 Unique Item per BCNM. could be a lot of Level caps too (Well not a lot). One 3man and one 1man for a few level ranges like:

    50 - (5,000 Fellow Points per orb)
    60 - (8,000 Fellow points per Orb)
    75 - (10,000 Fellow Points per Orb)
    90 - (15,000 Fellow Points per Orb)
    99 - (25,000 Fellow Points Per Orb)

    Each Battles could grant armor specifically for improving the NPC (That works when Summoning and does not need to remain on). Like

    50 Cap armors. -
    ----------------------------------------------
    *Fellowship Cap
    lv.50
    Adv. Fellow: Adds Refresh Effect.
    Cure Potency +2%
    MP+15

    *Fellowship Briault
    Lv.50
    Adv.Fellow: Adds Regen Effect
    Cure Potency +3%
    Cure Spellcasting Time -3%
    MP+10

    Fellowship Mittens
    lv.50
    Adv.Fellow: Cure Spellcasting Time -2%
    MND+3 INT+3 MP+10

    Fellowship Brais
    Lv.50
    Adv.Fellow: MP+25 HP+25
    Cure potency +2%

    Fellowship Gaiters
    Lv.50
    Adv.Fellow: MP+10 HP+10
    MND+2 INT+2 Macc+4
    ----------------------------------------------

    This is an example of a "mage" type set. relatively low level so you can use it early on. These armors would drop from the 50, 60, and 75 BCNMs. There would be a Melee, and Tank set for each too....

    As for the level 90/99 Cap fights, There would be armors for slightly higher level Adventuring Fellows! like the follows

    ------------------------
    Fellowship Mask
    Lv.99
    Adv.Fellow: HP+45 Haste+3%
    Accuracy +5 Attack+5
    Weapon Base Damage +20%

    Fellowship Hauberk
    Lv.99
    Adv.Fellow: Haste+2% STR+10
    DEX+10
    Quad. attack +1%

    Fellowship Gauntlets
    Lv.99
    Adv.Fellow: Haste+3% STR+5
    Accuracy +10 Attack+10

    Fellowship Subligar
    Lv.99
    Ad.fel: Haste+3% DEX+4
    Accuracy+4 Critical hit Rate+5%

    Fellowship Leggings
    Lv.99
    Ad.Fell: Haste+4% VIT+5
    Critical hit Damage+5%
    -------------------------------------

    Fellowship Helm
    Lv.99
    Adv.Fellow: HP+50 VIT+10 Haste+3
    Damage Taken -5%
    "Shield Master" +5

    Fellowship Cuirass
    Lv.99
    Adv.Fellow: HP+100 VIT+20 Haste+3
    Damage Taken -10% Enmity+10

    Fellowship Bracers
    Lv,99
    Adv.Fellow: MP+100 MND+15
    Cure Potency +20% Enmity+15

    Fellowship Cuisses
    Lv.99
    Adv.Fellow: STR+15 DEX+15
    Accuracy+20 Attack+20
    Weapon Base Damage +25%

    Fellowship Greaves
    Lv.99
    Adv.Fellow: DEX+10 Haste+7%
    "Shield Defense Bonus" +5
    Damage Taken -5%

    These buffs, While looking broken on paper, would actually just make our Adventuring Fellows a little more powerful. You have to remember they dont get Food buffs, or all the rings/earrings buffs we get. If anything the above will make the Melee Adv.Fellow a bit more appealing. It won't break them, Just make them a step up from "Suck City".

    Also, The 90, 95, and 99 BCNMs would Each be used to obtain the "Final" Armor for your NPC, Which I show 2 of above. This wouldn't be a random Drop method, Each time you win the fight, You'll get a KI you can trade to Luto for 1 Piece of the Armor. The Armor is R/ex, and would eventually be storable by Mog Slip!

    This would take a lot of Development time though

    Edit:
    Also, Some example of the Unique Items could be(I used the phrase A.F.S A lot, that means "When your Adventuring Fellow is Present (Summoned):

    Bond Earring
    Level 50 (R)
    HP+15 MP+15
    A.F.S: Accuracy+3 Attack+3

    Bond Ring
    Level 60 (R)
    MND+2 INT+2
    A.F.S: Cure Potency +3%
    "Magic Attack Bonus" +1

    Fellowship Cape
    Level 75 (R):
    STR+3 DEX+3
    When Adv. Fellow Sumoned: Accuracy +5 Attack+15

    Fellowship Chain
    Lv.80 (Neck) (R)
    DEX+3 Accuracy +1 Critical Hit Rate +3%
    A.F.S: STR+3 Attack +1 Critical hit Damage +3%

    Luto's Charm
    Lv.85 (Ammo) (R)
    STR+1 DEX+1 VIT+1 AGI+1 INT+1 MND+1 CHR+1
    Accuracy +2 Attack+2
    A.F.S: All Stats +3 (Additive)

    Eternal Bond Charm
    Lv.90 (Neck)
    MND+5 INT+5 CHR+5
    A.F.S: Magic Accuracy +5
    "Magic Attack Bonus" +5
    "Cure Potency"+5%

    Eternal Bond Belt
    Lv.95 (Waist)
    STR+3 DEX+3 Critical Hit Rate +3%
    A.F.S: Haste+6%

    Eternal Bond Ring
    Lv.99 (R)
    STR+5 DEX+5 VIT+5
    A.F.S: Accuracy +5 Attack+5
    Triple Attack +1%
    Quadruple Attack +1%

    Most of the Above would remain "Mediocre" At best unless your NPC is summoned. Since NPC's can only be summoned in a limited number of places, and only for a short period, Its not like the armor is took broken. There could be 2 Types of "Rare" Armor for each Level Range. One from the Solo BCNM, one from the 3-man BCNM. One could be designed toward a Melee, the other a Mage.
    (3)
    Last edited by Karbuncle; 03-24-2012 at 11:54 PM.

  3. #3
    Player Zaeon's Avatar
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    Mar 2011
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    That's true it would take some time to develop, but it'd be good content to have for those of us that still enjoy playing with our fellows. Really like the stats on the example armor, quite nice. As for the FP costs they look good, but wouldn't hurt to be a little higher either since a lot of people probably capped out what they wanted to spend points on awhile ago.
    (1)
    Zaeon - Ragnarok

  4. #4
    Player Bulrogg's Avatar
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    Who has two thumbs and supports the OP?

    this guy d(^-^)b
    (0)
    Quote Originally Posted by Aldous Snow
    When the world slips you a Geoffrey, stroke the furry walls.
    Quote Originally Posted by --She
    that's what