Originally Posted by
Naix
I wish I had an answer haha.
Ideally, you'd like to see PLD be able to tank without needing to resort to damage dealing; and anything you get out of them is a bonus. Otherwise it's just too similar to other classes. Unfortunately, I don't think there is a part for that in todays FFXI, nor possible.
Another idea i've seen thrown around was have them 'replace' the role of a whm. As opposed to say a WAR + a WHM duoing something, make it so a PLD + WAR could achieve the same goal. A mix of upping their cure potential/ability to keep hate or some jazz. I don't know how you do it without breaking the game/overpowering it, but I think that's the last niche you'll see.
If all else fails, then yeah I agree. Give them more offensive abilities. Every DD has a some form of defensive ability/trait, either it being through their main or their sj. The best PLD gets is /war? With berserk and double attack. You can make the damage per hit and ws average respectable, but the tp gain/rate of attack just doesn't come close to keeping up. If you go /nin and use double sword, I think you get away from what they envisioned with PLD, and that's using their shield.
Will be interesting to see what happens with PLD to say the least.