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  1. #11
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    920
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Doombringer View Post
    better by 1 point, or equal. depending on where exactly your enhancing skill ends up. i'd say the more important factor is which do you wanna tie up. 5 merits, or your subjob?
    Exactly. Just what I was thinking.
    (0)

  2. #12
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Phalanx II offers +1 minute duration and is castable on others. That's the difference.

    RDM merits, and group 2 merits in particular, have been designed VERY poorly. No other job is given crippleware that requires 5/5 merits to bring it up to par+1 with a previous tier spell, and no other job has to CHOOSE what spells/abilities to take.
    (0)

  3. #13
    Player Limar's Avatar
    Join Date
    Mar 2011
    Location
    German
    Posts
    8
    Character
    Limar
    World
    Odin
    Main Class
    WHM Lv 90
    Quote Originally Posted by Kristal View Post
    no other job has to CHOOSE what spells/abilities to take.
    Black Mage?
    (0)

  4. #14
    Player Ordain's Avatar
    Join Date
    May 2011
    Posts
    12
    Character
    Ordain
    World
    Fenrir
    Main Class
    PLD Lv 90
    The general consensus I recall from before was you wanted either Paralyze 2, Dia 3, or Phalanx 2.

    I too am trying to decide how to go about this. I was originally going to go Paralyze 2 and Phalanx 2. But if the only benefit is casting on others and a one minute duration, then I'm half tempted to drop it for Dia 3.
    (0)
    Jobs~
    60PLD, 37WAR, 31NIN, 18SAM,
    17WHM, 17BLM, 15MNK, 14THF,
    13RDM, 10BLU, 8DRK, 7DRG, 6DNC,

  5. #15
    Player Alukat's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    get a rdm friend, one of u can get paralyze II & phalanx II and the other can get slow II & dia III. so u got all covered.

    pretty senselss if 90% of the rdms have slow II + paralyze II merited and they just overlap in pts and have no extra benefits.

    teamplay
    (0)

  6. #16
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    IDK I went with 5/5 Slow II, 2/3 Dia III, 3/5 Phalanx II.

    Reasoning is,
    Paralyze II is useless, anything you'd want to land it on would be immune or nearly immune anyway. This is why I removed my merits from Paralyze II. Bio III is useless outside of /SCH solo's, at 75 it was all the rage amongst soloists because it could knock off a few min from their running in circles time. Blind II is also useless unless your fighting a weak NM with a NIN or THF evasion tank. A monster going from 150% hit rate to 135% hit rate will still be capped at 80%, it makes no actual difference (parses have shown this). Biggest more dangerous NM's simply have astronomical accuracy.

    This leaves few choices.
    Full Slow II because it will make the most difference the most often, especially stacked with Saboteur in longer fights. I've seen very few NM's that are resistant to Slow, other then the Earth / Wind based ones it lands on the rest pretty consistently. Dia III is 15% def down to the target or 17.6% attack up to all your melee's, against the super NM's this is priceless right after procing red when you want to kill it ASAP. And it also overwrites the Bio II all those pesky BLM's and DRK's like to constantly cast on NM's. Only its duration is increased by merits so I figure 60s should be long enough for whatever it is you need to do, to be done. Plus you can spam Dia III if your meleeing and reap the rewards yourself. Then the rest I dumped into Phalanx II as a useful buff to have in my arsenal. I'm usually /SCH so I tend to aoe Phalanx 1 with 420+ skill. If I'm using that stratagem for other things then I'll resort to Phalanx II on key people.
    (0)

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