I actually pretty much agree with everything Nebo stated.
Aurasteal needs to be its own ability!
Just bumping for truth mostly. The concept in these abilities is useful stealing enhancements, debuffing- but the implementation makes them functionally worthless. The fact that despoil cant work on NMs, those being the sort of thing the unique debuffs of despoil would be interesting on, is ludicrous and makes me wonder what they were thinking.
Two things on the probably wont happen cuz front: temp items would require them to do something like despoil with new pools which even if its by family i doubt they will do for "coding difficulty." Now mind you could just program it like scavenge or something. The second is i doubt you would see it share steal because they might need to change the way oh... what a half dozen nm/quest(af 1, BB, salvage rats) function with steal. Keep in mind i consider both of these excuses bull though.
I definitely like the ideas posted here. What I really want is more things to do during a fight. Thief doesn't have any ability with a cooldown less than 60 seconds. And each one of those three 60 second abilities require other people to be effective. I like staying occupied.
If your argument favors realism over fun, you've already lost.
I concur with, like, the only 3 posts i read but!
On the topic of Steal, Despoil, and Aura Steal and mug....
Steal - 1min recast
Despoil - 1 min recast
Aura Steal 1min recast
Mug - 3 min recast (or less? fk)
All separate Abilities plz D:, However, If you reduce Steal to ~30 Seconds, I dont mind if it shares a timer with Aura Steal.
i rather see sa/ta @ 30 secs recast before steal! lol
can't put SA/TA on a 30 sec timer cause all the war's will cry about how we can use the ability they're getting every 30 sec and how we're stomping on their DD output. lol...
I'm liking the idea of a sneak + invisible hide on a 1 minute recast the best. You'd be able to sneak attack every moment possible in the middle of a fight. The only thing I'd like to add is that its duration should be made to last at least a minute. That way we steal dancer's spectral jig! Muahaha! But seriously. Who's idea was it to give dancers that? Why are dancers more sneaky than thieves? /slap to whoever thought of that.
If your argument favors realism over fun, you've already lost.
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