Can SE on the next level increase think of any more interesting trials rather than increasing kill number or items collected.
These trials dont show any skill of the player who is completing the trials and for most of them a player can just stand back and have a trial completed for them.
I really think future trials should be aimed at a players ability at their trial job and be incorporated into normal gameplay.
Take the cure potency staff for example. This series of trials is mainly aimed at killing, but why not do it to test your curing during battle mode or even in a particular event like campaign (for example fully retore the HP of 20 NPCs).
Trials for empyrean weapons are based on collecting many, many, many items on the same NMs, which just results in overcrowding and boredom for those friends you need to drag along. Wouldnt it be a more enjoyable trial to involve the weapon or weaponskill somehow in battle scenario?