Dear SE,
Would it possible to create trials for Magian Weapon "Sets?"
Basically, what I am getting at, is that I totally understand that barring one from possessing two identical trial weapons was implemented to control game balance/fairness. It would be totally unfair to allow someone to dual wield weapons and make a pair with the same number of kills it takes others to make a single one. This is fine, and completely understandable.
What if, however, there was a separate quest that one could undertake to allow one duplicate a trail weapon in exchange for doubling the number of kills necessary?
This way, the same number of kills would be necessary to make two of the weapon, but it would remove the tedium of zoning, using repeated confirmation menues, etc. while trying to get back to fighting.
Now, before the "your just crying because you want it easier" crowd gets all fired up, hear me out. I am not speaking of difficulty in any way, I am speaking of boring tedium. In no way does zoning and navigating menus equate to challenging gameplay - and anyone who defends a time-sink based solely upon its elitism is forgetting why we play this game: fun.
Magian trials were an excellent idea, I love the concept and I am glad that SE implemented them. I also completely understand the need to limit the ability to exploit them. But what I don't like about them is the need to spend recreation time on the game's schedule.
While other aspects of the game do require a time commitment, and there are times that if you want a shot at the best equipment you need to schedule an afternoon around a particular NM's spawn or a group of other players, this is a recreational passtime and it can get irritating to feel like you don't control when you are allowed to progess. Coordinating an event, or making room in my schedule to be online for an NM's spawn window, is not as extreme as some of the elemental magian trials require; and is only marginally comparable.
And yes, I understand that I am not required to do them, and that when I am choosing to do a magian weapon, I am taking all the good with the bad.
What I am making this suggestion for is because in choosing to commit to the creation of a magian weapon is already a significant decision to "play on the game's schedule" instead of "playing on your own schedule;" so where would the harm be in shoring up the minutia a little to make it less annoying (not easier, mind you) for the dual wielding jobs?
Having to zone out to turn in a weapon so that the next weapon can get the trial, and then returning to the zone in hopes of catching weather (or the less profitable daily kill) is just a lot of busywork that is profoundly different than having to learn the placeholders and timing of hunting an NM, or coordinating with other human beings to make a plan and follow it through.
So, after this lengthy ramble, I propose the idea of a quest like the following:
Magian PairingActual gameplay example:
- Trade 5 geodes of the appropriate element to the Magian Moogle to unlock the ability to assign two of the same elemental trial on a pair of weapons. This doubles the number of kills needed for the trials duplicated in this manner.
- Trade the Moogle "Qualifying Weapon #1" and select a trial as normal.
- Trade the Moogle 5 geodes and "Qualifying Weapon #2," to be asked for comfirmation that you want to place the previously selected trial on this weapon as well, complete with a warning that both weapons will now require double the number of kills to complete.
- Kill the monsters.
- Return and trade the weapons as normal to complete the trials.
- Repeat this process for the next trial.
With this quest, you would be able to skip a lot of dialogue farming needed to progress a pair of magian weapons, while still needed to spend as much time in the field as everyone else. And for the added convenience, you have to pay 5 geodes for each trial along the way. But, in return, the already annoying process of camping weather, or planning your day around being in zone X during firesday (or whatever) is a little less painful because you don't have to leave and return.
What does everyone think? Does SE have any thoughts?