I saw this thread as a form of feedback (even if it has its misconceptions), it highlights what in some people's eyes is a problem and I figured I'd comment on it and share my opinion on the matter and what I think should be done. Naturally 1 thread would be enough, but as I can see it's quite common on this forum for multiple threads to be created on the same subject. Most forums I visit encourage people to use the search function before posting a new thread and mods lock duplicate ones so discussion remains in a single topic. I'll try to be more vigilant myself.If you wanted to offer feedback on the claim system, you could have done so in the two different threads created in the past week or two specifically to discuss such a thing in General Discussion. That is why I was frustrated with your response. If you missed them, it's because no one really cares and the threads fell off the front page.
I can understand your complaint about the sore losers, I see people throw hissy fits around the game and berate others and I think that it's both pointless and pathetic. In the example I used, some members of the party put all the blame on the leader, called him a noob and said he wasted all of our time, when really, it was a team effort, and as it may hurt my pride as a healer, the blame falls on everyone, including myself, I just said to leader what I say to someone every time something goes wrong, "it happens" and it does. Everybody is human and therefore capable of error.As far as I'm concerned, the debate is very simple. Unless someone is actively causing you to mess up, or lose claim on the NM, then you have lost claim or messed up of your own accord. Once you have messed up, you are forced to accept the consequences of that mistake. If that means you lost the NM because you messed up, then that's that. Instead of being a sore loser about it, calling GMs and berating other groups in /say, /shout, or on forums, people's energy would be significantly better devoted to simply not screwing up the next time. Not only do you improve as a player, but you do not lose claims in the future
I can understand what you're saying and you make fair points, I suppose my main problem with it is on the issue of fairness (I know, life's not fair), somebody is capable of taking a NM that's just been unclaimed, so they've got an easy pop and maybe even an easy win. I suspect SE wants there to still be some challenge to the game (even if it's becoming less evident) but systems like that kind of create more shortcuts for any lucky sod out there, so you've got the imbalance: one person suffers the consequence for their error whilst somebody else gets a shortcut. Perhaps have the NM depop a few seconds after losing claim, leaving only a small window for a reclaim and anybody outside of the popping party can claim it. So it's not making the game less challenging, it's just making its mechanics work on a fairer level.