I'd find it niche at best, mainly for NMs like Shinryu and Ironclads where countering just is not an option. Perhaps it would be more viable if there were more mobs/NMs where countering wasn't viable, but at the moment are there really that many with Acc/Eva high enough to throttle counter rates low enough for this to be more beneficial than simply Counterstance-tanking?
Guardstance also severely cuts into Mnk's offensive output by eliminating counter damage (which in turn affects their defense, fight lasts longer, etc). Do we really need to turtle that badly? May as well just come Paladin if things are that nasty.
Severely cuts in to our offensive output? Perhaps you severely overestimate the damage we do with counters. Unless you are fighting a mob that uses Hundred Fists or has high tripple attack rate, Counter doesn't do much over 2% of our total damage.Guardstance also severely cuts into Mnk's offensive output by eliminating counter damage
Actually, it doesn't. It'll say the move missed in the chat log, but you'll still take damage from the attack, reduced damage of course, but damage.Guard actually blocks physical WSs too, completely nullifying damage.
There's no reason to want a high guard rate at the exchange of a 0% counter rate.
You can shield tp moves, too. Also plain regular defense lowers it as well >.>
Not like its anything special
Up its proc rate through JT or naturally. It shouldn't need a job ability to make it useful.
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