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  1. #11
    Player Zeo's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Zeocat
    World
    Sylph
    Main Class
    BLU Lv 99
    For a time, you could skill off campaign mobs so long as you didn't get tagged. I know lots of folks that skilled up their stuff this way whenever they leveled up new jobs. They patched it sometime in 2009 though.
    (2)
    Zeocat ~ Sylph

  2. #12
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    It seems the only thing good about Wotg has nothing to do with Wotg, if aby was not tied to it I would deleat wotg. I belive SE has had some lil' fun and progress naizs in the wotg department for a very long time. Ohh yeah the union system is a slap in the face too, so is the allied tag & battle suplies menu.
    (1)

  3. #13
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Camate View Post
    Comparatively, this type of adjustment is rather high on the difficulty scale.
    ??????????

    Compared to what? Doing nothing at all?
    (6)

  4. #14
    Player Kaych's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Comparatively, this type of adjustment is rather high on the difficulty scale. The development team can't make any promises at the moment, but they did mention that they will look into this further.
    That dosent make sence, cos when campaign battle came out, we got skill ups during campaign battle under certan conditions>_>
    (1)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  5. #15
    Player Novati's Avatar
    Join Date
    Mar 2011
    Posts
    6
    Character
    Novati
    World
    Sylph
    Main Class
    RDM Lv 99
    How about trying to adapt the GoV prowess into Campaign? The more you campaign the higher the level of skillup rate and other buffs. Also perhaps add personal Voidwatch style loot chests in place of union coffers. Not sure about how it would work for people that travel back and forth to different battles unless the status wears off over time or decays alittle per zoning.

    Or since there is the campaign evaluation npcs in each nation perhaps after performing so much in campaign let you have a mini-evaluation allowed to be taken as often as you like. This will reward you with a choice of prowess buff to receive and ofcourse only become active during having campaign battle status. Medal rank could determine the lvl cap on each prowess buff.

    Just means that noone can come along and try to skillup on campaign mobs without putting in effort and in turn, being rewarded for it.

    Yeah probably a bad idea with many flaws but they do need to do something to make campaign worth doing again.
    (0)

  6. #16
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,127
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Comparatively, this type of adjustment is rather high on the difficulty scale. The development team can't make any promises at the moment, but they did mention that they will look into this further.
    I think the development team underestimates its playerbases' ability to understand technical explanations. Ordinarily, I would go along with statements about something being difficult on a technical level to implement. But the fact that getting skillups was previously possible and was "fixed" later, I would expect all you need to do is revert the "fix."
    (5)

  7. #17
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Don't shoot the messenger *pats camate on the head*
    (1)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Camate View Post
    Comparatively, this type of adjustment is rather high on the difficulty scale. The development team can't make any promises at the moment, but they did mention that they will look into this further.
    No, it's player abuse. That's why they took it away in the first place.

    And that's why it needs to stay away.
    (0)

  9. #19
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,127
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The abuse was with EXP gain, not skill gain. When you could get skill, the level you could reach on forts was rather low- if you could get skillups on things that were actually a threat instead, the problem would be gone.
    (3)

  10. #20
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Should only allow skillups in the 3 beastmen strongholds, and thus fix the 2nd problem of never being able to enter the Campaign Op BCNMs because the towns never control those areas.
    (0)

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