For a time, you could skill off campaign mobs so long as you didn't get tagged. I know lots of folks that skilled up their stuff this way whenever they leveled up new jobs. They patched it sometime in 2009 though.
For a time, you could skill off campaign mobs so long as you didn't get tagged. I know lots of folks that skilled up their stuff this way whenever they leveled up new jobs. They patched it sometime in 2009 though.
Zeocat ~ Sylph
It seems the only thing good about Wotg has nothing to do with Wotg, if aby was not tied to it I would deleat wotg. I belive SE has had some lil' fun and progress naizs in the wotg department for a very long time. Ohh yeah the union system is a slap in the face too, so is the allied tag & battle suplies menu.
Its sometimes best to agree to disagree ^_-
-----
"/sigh factor" is when:
- You are asked to set your HP when you already have your HP set the place you exit. O.o?
- You need to repeat a quest a 100 times in order to cap your fame >_>
How about trying to adapt the GoV prowess into Campaign? The more you campaign the higher the level of skillup rate and other buffs. Also perhaps add personal Voidwatch style loot chests in place of union coffers. Not sure about how it would work for people that travel back and forth to different battles unless the status wears off over time or decays alittle per zoning.
Or since there is the campaign evaluation npcs in each nation perhaps after performing so much in campaign let you have a mini-evaluation allowed to be taken as often as you like. This will reward you with a choice of prowess buff to receive and ofcourse only become active during having campaign battle status. Medal rank could determine the lvl cap on each prowess buff.
Just means that noone can come along and try to skillup on campaign mobs without putting in effort and in turn, being rewarded for it.
Yeah probably a bad idea with many flaws but they do need to do something to make campaign worth doing again.
I think the development team underestimates its playerbases' ability to understand technical explanations. Ordinarily, I would go along with statements about something being difficult on a technical level to implement. But the fact that getting skillups was previously possible and was "fixed" later, I would expect all you need to do is revert the "fix."
Don't shoot the messenger *pats camate on the head*
http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8
The abuse was with EXP gain, not skill gain. When you could get skill, the level you could reach on forts was rather low- if you could get skillups on things that were actually a threat instead, the problem would be gone.
Should only allow skillups in the 3 beastmen strongholds, and thus fix the 2nd problem of never being able to enter the Campaign Op BCNMs because the towns never control those areas.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |