Originally Posted by
Stompa
I am relaxed, thanks.
I don't agree with your angle of 'adventurers are so special and different to shopkeepers etc. that we should be allowed to change race/heads etc. just because we put on armor and hit mobs.'
Windurst is the city of magic, almost all NPCs there have innate magical abilities, and yet they are ALL born to real flesh and blood parents, and raised as children. Taru and mithra kids go to magic school in Windurst, to learn about the elemental spectrum etc. But they don't change into humes magically, as that would break their parents heartarus.This is called REALISM.
Re; its just a game, its a 'role playing game' in an online cybernetic ecology (virtual world). Vanadiel has seasons, days and nights, NPC's with active A.I., and hugely immersive game content. This sets it apart from "just games" which would include Tekken etc.
Just because you don't understand that changing the basic rules of life in an RPG actually sabotages the whole atmosphere which is what many people play RPGs for. Example, the marriage of two famous NPC's in a ffxi storyline, what happens if the handsome groom wakes up in bed the morning after the wedding and discovers his beautiful wife has overnight changed into a galka. That would have knock on effects if they were supposed to be parents to a plotline character. If players can do change race and swap heads overnight, then that also means it is the base reality of all Vanadiel, which means that next time you go see Prince Trion or Ghatsad, they might have turned into mithras or something. Don't you understand that kind of basic logic, that you can not build realistic rpg's unless they have "constancy", realism and a sence of permanence.
What you seem to be saying, is that you don't like being Elvaan and want to be mithra. I also played an Elvaan female briefly in 2004, but I personally didn't like the Boeing 747 ears, or the 'running underwater' animation on that model. I realised this after 10 levels, and deleted the char and built a mithra which I then played for 9 years. My point is that you have got hundreds or thousands of levels on your Elvaan, and didn't stop to think that maybe those ears were not your thing. You should have realised that around level 10, or level 50 at worst. Its actually your fault, for not changing race when your character was still early stages. Its not the developer's fault, they made a realistic virtual world, with weather and fluctuating market prices and food you can eat. etcetcetcetc. Asking them to sabotage the intrinsic realism of their whole RPG just because you decided too late that you don't like your ears, is actually absurd. Especially as you can build a new mithra to competent game standard in a month, starting your new character's storyline from the beginning, as it was always supposed to be, in Earth and Vanadiel.