Ok, so, having been to two post-update dynamis zones now to see the new system I find it to be rather... bizarre. I understand that (hopefully) this will be explained in more detail by the hourglass goblins in the next update or so but I still don't understand the basics around the entire weakness system.
From what I've heard, weaknesses are directly linked to currency, and I've seen a few posts where people have been going in with a single party, triggering, and coming out with just below 100 1cc, and maybe 2+ 100cc from NMs, fair enough it could be an... interesting way to compensate the whole "24 hour" business.
However, in terms of triggering some people seem to state that some magic or abilities create a stagger that isn't associated with the category it's supposed to lie in. For example, Flash, a light element spell that has been seen to trigger yellow in Dynamis, yet Holy, another light element spell, and Dispel, dark element, have both been seen to trigger red.
Is it safe to assume that perhaps either...
1. The system has not been working as intended? (Most unlikely perhaps, just speculation.)
2. Staggering is just a general thing in Dynamis, and is not linked to different instances (Yellow for currency, red for gear, I haven't seen blue mentioned yet.)
3. Each mob handles weaknesses differently.
I know it's a bit too early to mention about this, and testimonies have been posted around concerning what triggers what and stuff but I'm still a little curious.
Anyone have any opinion or info on the matter?