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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    2

    How about new breaths for our wyverns?

    I would like to see new breaths for our wyverns like maybe:

    Enhancing Breath: gives us some sort of protect/shell effect. Sorta like carby can give it with shining ruby.

    Elemental Breaths II: just make them a bit stronger.

    Healing Breath IV: self explanatory…… I hope >.>
    (0)

  2. #2
    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    Yes, it's been 40 levels since wyverns got something personally. Give them love! Personally I'd like Healing IV
    (0)

  3. #3
    Player Wenceslao's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    207
    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    It would be nice to be able to select which breath we want:
    Ice Breathe
    Flame Breathe
    Thunder Breathe
    Water Breathe
    Earth Breath
    Cure Breathe

    etc, etc, etc.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    2
    How about this:
    Enfeeble Breath: gives target para slow blind and deals damage sorta like radiant breath.
    (2)

  5. #5
    Player Wenceslao's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    207
    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    Enfeeble breath should be nice, lol
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    3
    "Remove Poison at level 1, Remove Blind at 20, and Remove Paralysis at 40" - wiki
    Seems that SE forgot to add:
    Silena at 60
    Erase at 80
    and RR breath at 99 (Not saying they already forgot this one, but they will... lol)
    Seriously though, this was neglected.

    EDIT: I almost forgot, Wyvern heals need to be faster, in some regular battles the wyvern's heals simply can't keep up, not that the heals arn't strong enough, they are just too slow. Cast a spell (Barstone with Fast Cast should be fast enough) and wait for your wyvern to cast it's JA. This is so slow that often people are hit 2 more times before the heal is complete. EVERY JOB in the game can heal faster than this, making DRG/mage nearly worthless for heals in party situations.

    Additionally, the range on healing Breath needs to be increased to match the range of mage jobs, allowing a DRG to stand back if he is focusing on heals to avoid AoE. I understand it's called "breath" and the range is short because of this, but the animation of it already looks good enough for a non-breath range.
    (1)
    Last edited by Beowulf; 03-09-2011 at 06:55 AM.

  7. #7
    Player Wenceslao's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    207
    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    Yep, DRG job still has a lot of potential to be exploited
    (1)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    The one main problem I have with healing breath is the following:

    I can cast it in battle, I can cast it outside battle...

    But if I cast it in battle and the battle ends, then the wyvern STOPS?
    (0)

  9. #9
    Player Stromgarde's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Stromgarde
    World
    Siren
    Main Class
    DRG Lv 99
    It's a battle engine problem. The way the wyvern is coded, it stops all pending activity at the point of the death of its current target [when engaged]. All 'pets', to include adventuring fellows, are subject to this AI problem. While it could be possibly be rectified by moving the subroutine for healing breaths et al, it's been what, 8 years? Decidedly unlikely at this point.
    (0)

  10. #10
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    I think a cool idea would be to combine this:
    Quote Originally Posted by Chayot View Post
    Elemental Breaths II: just make them a bit stronger.
    With this
    Quote Originally Posted by Chayot View Post
    Enfeeble Breath: gives target para slow blind and deals damage sorta like radiant breath.
    and give ele breath II a chance to apply the matching debuff.

    Frost Breath II: Paralyze
    Hydro Breath II: Poison
    Sand Breath II: Slow
    Lightning Breath II: Stun
    Gust Breath II: Silence
    Flame Breath II: Uh... yeah I dunno about this one.
    (4)

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