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  1. #1
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99

    We need our Specials(2HR) Rescaled!

    It has come to my attention that, with all of these updates...the one thing that has lacked any focus of thought, if anything...was our Special Abilities.

    Astral Flow:

    Lv.1~30
    Used to 1-Shot monsters.

    Lv.31~48
    Used to deal high amounts of damage to monsters.

    Lv.49~60+
    Does extremely low damage.

    Astral Flow needs to atleast be able to score some high damage again.
    Yes, we have Odin, but regardless, sometimes I'd like to see Astral Flow used 3 times per use again and for a more decent/worthwhile range of damage.

    ---

    Perfect Dodge:

    Not so "Perfect" when it can't evade Ranged Attacks too.
    The name itself speaks for what it should do.

    ---

    Invincible:

    Once again, not so "Invincible" when you can't be completely immune to all forms of attacks. Magic damage should either be nulled or atleast halved during this Special Ability.

    "Invincible"
    –adjective
    incapable of being conquered, defeated, or subdued.

    ---

    Familiar:

    When can we use this again?

    ---

    Eagle Eye Shot:

    Follows the same concept as Astral Flow really.

    Lv.1~30
    Used to 1-Shot monsters.

    Lv.31~48
    Used to deal large amounts of damage to monsters.

    Lv.49~60+
    Does less damage than Weapon Skills.

    ---

    The whole point to Special Abilities(2HR) is for that one "Oh...shi..!" moment.

    *Sorry if this has been mentioned elsewhere, didn't see it if so.

    Anyways, just want this to be considered at the very least to rescale our Special Abilities to be what they once were again. ^.^
    (5)

  2. #2
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    I'd add that BLU 2hr needs the same treatment. My suggestion was that it unlocked all spells for its duration, would make a good -ohh sh!t- button.
    (0)

  3. #3
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Raka View Post
    Familiar:

    When can we use this again?
    It was always and only for charm. So it was always useless to me since I only solo'd BST from 1-10.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Eagle Eye shot is fine. It may do less than a WS but it's instant and requires no TP. Astral Flow's BPs still do nice damage. You're just using it in Abyssea so it's not as apparent. Odin does pretty nice dmg to NMs, like 5000-9999. Perfect Dodge should get ranged attack evasion, but leave Invincible the way it is. Making PLDs unkillable for 30 seconds is a little much, every 2hr has a downside. Hundred Fists/Mighty Strikes can miss, Blood Weapon ineffective on undead, Spirit Surge/Overdrive requiring Wyvern/Automaton, Wild Card is random, Benedictions draws hate, Chainspell is limited by MP etc..
    The only 2hr that needs revamping is Azure Lore because it's duration is extremely short compared to most 2hrs and its effect is so underwhelming that it makes no noticeable impact ever, whether as a BLU1 on a Giant Bee or level 90.
    (0)

  5. #5
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    660
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    As far as the Astral Flow Stuff is concerned, it's not so much Astral Flow itself, its the 2 hour Avatar moves need their damage boosted at higher levels. (Searing Light, Diamond Dust, etc.)
    (0)

  6. #6
    Player Crawlerbasher's Avatar
    Join Date
    Mar 2011
    Location
    Halifax
    Posts
    209
    Character
    Alexisjade
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    It was always and only for charm. So it was always useless to me since I only solo'd BST from 1-10.
    Actually it not only makes a pet stay out for 30mins regardless of its level when charmed.
    But also increases the pets attack acc evasion def and hp as well.

    I still use this ability when faced up in a tough fight.
    (0)
    You're dammed if you do and you're dammed if you don't