It has come to my attention that, with all of these updates...the one thing that has lacked any focus of thought, if anything...was our Special Abilities.
Astral Flow:
Lv.1~30
Used to 1-Shot monsters.
Lv.31~48
Used to deal high amounts of damage to monsters.
Lv.49~60+
Does extremely low damage.
Astral Flow needs to atleast be able to score some high damage again.
Yes, we have Odin, but regardless, sometimes I'd like to see Astral Flow used 3 times per use again and for a more decent/worthwhile range of damage.
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Perfect Dodge:
Not so "Perfect" when it can't evade Ranged Attacks too.
The name itself speaks for what it should do.
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Invincible:
Once again, not so "Invincible" when you can't be completely immune to all forms of attacks. Magic damage should either be nulled or atleast halved during this Special Ability.
"Invincible"
–adjective
incapable of being conquered, defeated, or subdued.
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Familiar:
When can we use this again?
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Eagle Eye Shot:
Follows the same concept as Astral Flow really.
Lv.1~30
Used to 1-Shot monsters.
Lv.31~48
Used to deal large amounts of damage to monsters.
Lv.49~60+
Does less damage than Weapon Skills.
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The whole point to Special Abilities(2HR) is for that one "Oh...shi..!" moment.
*Sorry if this has been mentioned elsewhere, didn't see it if so.
Anyways, just want this to be considered at the very least to rescale our Special Abilities to be what they once were again. ^.^