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  1. #31
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Gildrein View Post
    By referring to the feedbacks, many of you wish an adjustment to be made on the level cap of Fellow.
    Well, we have a good news!

    Right now, a discussion with Dev. team is taking place and we are expecting that we should be able to give bits and pieces on this topic starting latter half of next week so please look forward to it!
    That is the hottest thing I've ever heard anyone say about anything ever!

    Now, On the topic of more jobs! its already been shown (by our 70 cap fight) That our NPCs can/have been programmed to be able to use spells like Ninjutsu, Nukes, etc. So giving them a variable of other jobs couldn't be too hard. However i suspect we wont see new jobs because right now we have a "Tank", a "DD", and a "Healer". 3 basic roles. I would like to see a level 3 of each one.

    The level 3 Tank "Adamant Shield": would basically get a natural 20%DT maybe, something to keep him alive longer. Even if he's rarely used. Also gain access to Auto-Refresh II, and have slightly higher natural Cure Potency (Since it can only cure itself).

    The Level 3 Healer "Devote Healer": would gain access to Refresh II(For himself only), and a wider away of Debuffs. (gain access to /RDM?).

    The Level 3 DD "Savage Attacker": Would get naturally stronger Weaponskills, and perhaps when you use "Food" at level 90 only it gains access to Empyrean Weaponskills. (If you use the special NPC food now, They gain access to WSNM Weaponskills, So its not entirely far fetched. I wouldn't mind having to do a long quest before this became available.)



    no matter what happens, I'm very excited for Adventuring Fellow Adjustments, I've been wanting them since 80 cap increase, I was hoping SE didn't forget about them :3
    (0)

  2. #32
    Player Zarabi's Avatar
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    Mar 2011
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    51
    Omg yaaaaaaaaaaaay level cap up up please lol!
    (0)

  3. #33
    Player Zarabi's Avatar
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    Mar 2011
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    51
    Oh, and please let them be called in Abyssea. =))))
    (0)

  4. #34
    Player
    Join Date
    Mar 2011
    Posts
    21
    Outstanding, thanks for the headsup!
    (0)

  5. #35
    Player Linny's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    18
    Character
    Linny
    World
    Carbuncle
    Main Class
    PUP Lv 99
    Thank you. I hope you will add too some quests, (for new equipement/weapons/ja/...) not only access to new area and level up
    (0)

  6. #36
    Player deces's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Deces
    World
    Lakshmi
    Main Class
    BST Lv 99
    I have been looking forward to this tor a really long time and after messing with MMM and escorting Chaperix around I relized how fun it is to actually be able to choose the job of an NPC can be. I kinda had hope for Chaperix to be a second NPC option though out game play but that was a let down, Same with cait sith when WotG came out, I allways wanted a party of functional NPCs to wreak havoc with. Maybe after all the servers get crunched into one, my dream will come true.
    (1)

  7. #37
    Community Rep Gildrein's Avatar
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    Mar 2011
    Posts
    1,799
    Greetings again fellow adventurers!

    As I have mentioned last week, new details regarding the adjustments on the level cap of fellows are now available!
    Please see "[dev1005] More Formidable Fellows! " for more details.

    Also I would like to note that we are planning to continue the adjustments on fellows.
    So if you have any other feedbacks on this matter, please continue to post them in this forum.
    (8)
    Gildrein - Community Team

  8. #38
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    [dev1005] More Formidable Fellows!

    it's a nice start!


    edit: damn, i was beaten by the admin XD
    but i added the tag to the thread :P
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  9. #39
    Player Amoklauf's Avatar
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    Mar 2011
    Posts
    13
    Character
    Amoklauf
    World
    Valefor
    Main Class
    RDM Lv 90
    It's good news! It'll be more practical to use them as 'assistance' when doing FoV since they stay longer. However, a small reduction in the exp penalty would also help.

    With the exception of Blessed Radiance, their fighting style is pretty bland. Maybe they could get some more unique abilities like Blessed Radiance to make fighting alongside them more enjoyable.

    Finally, it's probably going to be asking too much, but having the healer class actually act a bit more like a back-line job (staying out of aoe range and resting on their own) would let certain jobs make better use of their fellows.
    (0)

  10. #40
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Amoklauf View Post
    It's good news! It'll be more practical to use them as 'assistance' when doing FoV since they stay longer. However, a small reduction in the exp penalty would also help.

    With the exception of Blessed Radiance, their fighting style is pretty bland. Maybe they could get some more unique abilities like Blessed Radiance to make fighting alongside them more enjoyable.

    Finally, it's probably going to be asking too much, but having the healer class actually act a bit more like a back-line job (staying out of aoe range and resting on their own) would let certain jobs make better use of their fellows.
    if they do the back line things on fellow and not on pup i will go mad!!!!
    (1)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

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