That is the hottest thing I've ever heard anyone say about anything ever!
Now, On the topic of more jobs! its already been shown (by our 70 cap fight) That our NPCs can/have been programmed to be able to use spells like Ninjutsu, Nukes, etc. So giving them a variable of other jobs couldn't be too hard. However i suspect we wont see new jobs because right now we have a "Tank", a "DD", and a "Healer". 3 basic roles. I would like to see a level 3 of each one.
The level 3 Tank "Adamant Shield": would basically get a natural 20%DT maybe, something to keep him alive longer. Even if he's rarely used. Also gain access to Auto-Refresh II, and have slightly higher natural Cure Potency (Since it can only cure itself).
The Level 3 Healer "Devote Healer": would gain access to Refresh II(For himself only), and a wider away of Debuffs. (gain access to /RDM?).
The Level 3 DD "Savage Attacker": Would get naturally stronger Weaponskills, and perhaps when you use "Food" at level 90 only it gains access to Empyrean Weaponskills. (If you use the special NPC food now, They gain access to WSNM Weaponskills, So its not entirely far fetched. I wouldn't mind having to do a long quest before this became available.)
no matter what happens, I'm very excited for Adventuring Fellow Adjustments, I've been wanting them since 80 cap increase, I was hoping SE didn't forget about them :3