It's been mentioned several times in other posts, but I felt the topic deserved its own thread to discuss. Bullets for corsair have always been just a little bit ridiculous, and I'm honestly not exactly sure why. I can understand attempting to keep COR weaker at ranged attacks than RNG, but some of th- well, just read on.
Way back in the day when the job was new, silver bullets were the god of all bullets, but COR never got access to those. There were the JSE bullets from the ENM battle, but that was a joke seeing as how you could get 99 of them once every 5 days assuming you win the battle. Then there were steel bullets which were still weaker than silver, a higher level than silver, and more expensive than silver. As of this post, dweomer(RNG) and oberon(COR) are the ultimate bullets. It should be noted that dweomer and oberon bullets are relatively equal in difficulty to obtain. However, oberon bullets are STILL weaker than silver bullets, yet heinously more expensive.
Most RNGs tend to use bows anyways since (even though they get access to stronger guns and ammo), the bows are generally stronger and cheaper to use.
As though more expensive and weaker bullets were not enough of a hinderance to COR, most equipment and abilities COR has been given lately is geared around increasing the speed at which they fire bullets, not the damage those bullets do. Hexaguns are the perfect example from back in the day. Weaker but faster, these guns required you to spam more ammo if you wanted to keep up with your RNG counterparts. What about recent times now that hexaguns are all but dead? AF3 has only one piece that enhances the DMG your ranged attacks do: the body. It's mostly centered around increasing the speed at which you can waste your money. The hat has rapid shot +10, the body enhances triple shot, the legs enhance snapshot, the feet augment courser's roll (snapshot roll).
I'm ok with COR not being as strong as RNG with ranged attacks. I'm ok with COR being designed around shooting more frequently for less damage. What I'm not ok with is the cost associated with doing less damage, and the difficulty of finding bullets. Considering the initial startup cost of buying dice, equipment, cards, and bullets, I really feel something should be done overall for the cost of playing corsair, and bullets are my primary area of concern.
Edit: Nacht is right, not sure what I was thinking when I made the post, but took out the part about gold and platinum bullets.