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  1. #21
    Player hakrev's Avatar
    Join Date
    Mar 2011
    Posts
    26
    Character
    Hakrev
    World
    Leviathan
    Main Class
    WAR Lv 99
    Quote Originally Posted by Flyinghippress View Post
    Just wanted to point out that T5 nukes can't proc yellow so this is a non-issue. I do however agree that we should have more control over the spells it uses. Like reprogramming it similar to how we put attachments in.
    irregardless of the T5 not procing yellow if my auto casts T5 Blizzard after it is proc'ed with T4 blizzard or something then I essencially shorten the !! effect, resulting in getting yelled at for casting the spell. Normally I deactivate at this point, but sometimes it's impossible to cast anything else when you pop out a new puppet, so you literally have to just sit there and do nothing while every other job can do stuff.
    (0)

  2. #22
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    hopefully we'll get any kind of response to this thread, it feels sad that the only response of an admin on this forum was regarding someone else posting on a wrong forum D:
    (0)
    --- Viva Mexico ---

  3. #23
    Player Barber's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Barber
    World
    Siren
    Main Class
    NIN Lv 95
    On our server (Siren) most of the puppetmaster attachments that drop from the "Ashu Talif" battlefield have not even been sold on the auction house since last August (7 months without a single sale).

    The benefits from equipping these attachments are not nearly as great as upgrades other jobs have gotten that are much more easily available. There is absolutely ZERO interest in this bc fight from anyone other than puppetmasters and bringing along 2-5 people for 1-2 hours every night for a month is not going to happen. And even then with random drops there is no guarantee of completing a set.

    Many emp weapons could be completed in the same amount of time so finding a group that would spend time equipping a lowly puppetmaster when they could use that same time to complete another (85) masamune.....well it just isn't going to happen. I would suggest these be made available through some other avenue.
    (0)

  4. #24
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Drac View Post
    Guys Lets please stick to the topic of the OP, We need to send a Lets be honest, Ashu Talif is not that hard @ lvl 90, and SE has given us Deus Ex making MP a non issue.
    Not like it was difficult at 75. I was able to easily trio the #2 BC "Royal Painter Escort". Only the first one was moderately hard because it required specific setups.

    But that's not really the issue. The real issue is finding people to do it with you, since you need a lot of pre-requisites to be able to access the BC, then you have a lot of walking, and then you have a fight which has a low chance to drop an attachment.
    It's not a coincidence if these attachments are so insanely rare on most servers, "difficulty" of the BC itself is not the real problem here.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #25
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Character
    Xiozan
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zhronne View Post
    3) Stout servant is an excellent idea, but at the moment its potency is a bit lackluster.
    <Yes, please> I love the idea, however even adding -10% pdef equipment (stacked), with associated -pdef attachments, the automaton is taking dmg... and this is with all merits associated with def activated. Please review SE devs and the idea, which you initially made public of having the Valor Edge frame become more "Paladin" like, can you do "something" to make it a reality. I know it can be done... I believe in you!
    (0)

  6. #26
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Bhujerba View Post
    the healing priority should be like this:
    Cure 30-40% > -na > Cure 60-70%
    you see, if it was only Cure > -na there is a very high chnace that the AI will get stuck on cure without casting a single -na even when you are safe, I faced this issue when i was trying to build my healing gambit in FFXII, It can be different though or not needed here, but this method of AI healing is the most logical way I can think of and work perfectly in other games.
    I should be fixed so it doesnt always cast the high tier cure spell but the right cure for the right amount of hp.

    if blm automaton can chage the nuke depending of remaining hp of the monster, i suppose whm automaton can do it too.

    and please, add cure spell to valoredge...give him a new head with both tank and cure ability.
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  7. #27
    Player
    Join Date
    Mar 2011
    Posts
    83
    sure the above formula have to take Cure tiers , because it can be independent from it for example:
    HP 1%-30% Cure 6
    HP 31%-50% Cure 5
    HP 51%-70% Cure 4
    ( % increases with attachments)
    Cure 3,2,1 should stop at certain level to be factored IMO, the reason is, it will become weak in compression to higher tier, even tho we want full MP efficiency we have to factor the time cost for these spells (is it really worth it to waste 20 secs for the pet to use Cure II just because its the right amount?), also, the fact that damage output will be higher than these low level Cures (pet start casting Cure II while getting a hit for 200-300 dmg, that Cure II was a waste of pet recast).

    now integrate the above Cure priority in this formula:

    Cure Low% > -na > Cure High%

    the idea here is not to make -na spells the lowest priority and of course not the highest but somewhere in between, the reason is to prevent Cure lock up, we will be facing new issue where the pet could not use -na at all due the constant damage you may take , and there is no way to lower Cure % threshold to make pet stop curing, we can only increase it..(attachment + light maneuver), its exactly the same right now when pet lock up on -na spells each time you get inflected by status effects, the same will happen if curing was always higher than -na , they have to prevent this from happening in the first place and the above cure method will solve this issue completely, of course this may not be as huge problem as -na being prioritize (in this game status effect are mostly tied to moves which makes it harder to prevent, but damage is easier to avoid in general, so -na lock up have higher chance to occur than cure will be) but still, it will be stupid to solve one issue and create another...

    AI can be tricky sometime, you have to think of all the possible issues that may happen, I don't want to wait another 5 years to fix the AI again .


    (sorry for my bad English )
    (0)

  8. #28
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I don't like the idea of having to trigger a na with water. what if you paralyzed, or amneisa and silenced etc. You try to do water manuever, can't, its paralized, no na spell from puppet.

    or with amnesia you are stuck with any other effect on you.

    I think the only real answer is seperate timers, with cure being first priority. the damage guage does say prioritize cure doesn't it? if it does, it don't work.
    (1)

  9. #29
    Player Ramenuzumaki's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    37
    Character
    Ramenuzumaki
    World
    Asura
    Main Class
    THF Lv 99
    I really dont see the problem with it casting Cure VI all the time. If anything I've mainly used my Automaton to cure others not so much myself. However, I would rather get the most optimal cure possible. As your automaton CAN cure itself, plus be given regen via light maneuvers, and repair, PLUS Deus Ex Automata busting out a Cure VI isnt really a huge deal. Even outside of Abyssea I've never had a problem with MP, and inside without Atma Refresh I've never had a problem either. With all the blink tanks etc, you cast maybe one cure, then four enfeebs before another cure is needed by the tank. With the proper evasion set up, and ninja sub job you should be able to make use of your MP without needing too many cures.

    Also as I mentioned we have tons of ways to get the Automaton's HP to 100% one of which is having it Cure itself when the master doesnt need it. Then you just deactivate, then reactivate. My WHM frame is CONSTANTLY at full HP, and with the Mana Conserver/Mana Converter/Cure VI keeping his MP up really isnt a problem. The way I see it is what if you're 1% under Cure V, and you get a Cure IV, then get hit with a TP move? You'll get cured yes, but you may just drop right back to where you were, and be stuck waiting 20-30 seconds on another cure. Personally I like the fact that it uses his biggest cure. You also have to look at the MP cost difference between the spells the BLM and WHM frames cast. BLM almost constant casts a high MP tier V nuke, whereas the WHM casts a Cure VI then low MP enfeebs. I'd say having more control over BLM spells should take priority over changing which Cure the WHM frame casts.

    I do however, agree that a separate timer, or a different priority is needed for -na and cure.

    It would also be greatly appreciated if the Aspir I/II and Drain were cast at a later time. I cast two Tier V dropping me to around 800-900 MP, and he starts aspiring? What about the rest of his MP pool? Then he would Aspir for 9 MP and do it again.
    (0)
    Last edited by Ramenuzumaki; 03-10-2011 at 02:44 AM. Reason: Addition thought on Aspir

  10. #30
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Just because you don't have a problem with mp doesnt mean it isn't something that should be fixed. If a whm didnt have mp issues would you consider him an idiot for casting Cure 6 on you only?
    (0)

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