Does anyone ever get tired of their Adventuring Fellow using unnecessary MP?
How about when you need them to remove a status ailment and 50% of the time they cast something else, such as Paralyze, Dia II, etc.?
Tired of having to wait for a battle to end to check your Adventuring Fellows current MP stock?
My proposal:
Would it be too troubling to add an optional system to alter your Adventuring Fellows fighting style to better cooperate with the player?
I would like to have the option to perhaps be able to use a Text Command to make Skillchaining with your Adventuring Fellow much easier.
Example:
/npcws "Hexa Strike" <wait3>
/ws "Tachi: Kasha" <t>
Or simply the better alterations of MP conservation.
Example:
<npcmpp>
/npcws "Spirit Taker"
or
/npcws "Moonlight"
Perhaps give Adventuring Fellows access to Refresh and add Text Commands such as the following as an optional addition. Adventuring Fellows can cast these on their own free will or can simply use the Text Command for better efficiency.
Example:
/npcma "Refresh"
(Uses Refresh on themself.)
/npcma "Refresh" <me>
(uses Refresh on Player.)
/npcma "Cure V"
(Uses Cure V on themself.)
/npcma "Cure V" <me>
(Uses Cure V on Player.)
Would be more efficient to be able to command your Fellow via Text Commands to Disengage the current target and order them to rest for MP or simply just to Disengage should you be fighting a Notorious Monster that uses God aweful TP attacks and you do not wish for them to give it unnecessary TP gain.
Example:
/npc "disengage"
(Orders your Fellow disengage the current battle target.)
/npc "engage"
(Orders your Fellow engage the current battle target.)
Alt.: Your Adventuring Fellow can Auto-Assist as normally meant to upon a simple option of:
/npcassist on
(Turns Auto-Assist on.)
or
/npcassist off
(Turns Auto-Assist off.)
/npc "heal"
(Orders your Fellow to kneel and recover their HP/MP.)
I would like to see Adventuring Fellows have access to the Questable Weapon Skills aswell, but this may already be on the way with the upcoming version update(s). If not, then it's right here for them to see and decide on.
With these suggestions, it would be interesting to be able to have your Adventuring Fellow join up with you when doing Campaign Battle as soon as you are under the effects of Allied Tags, and once the battle ends they will Warp.
Enter any additional ideas or suggestions that you may have/would like to see added to better the performance and efficiency of Adventuring Fellows here.