I'm a career thief and have been the majority of my five years of play. As a thief my primary subjob has and always will be ninja. Between my natural evasion and the benefit of shadows I've enjoyed a long career of not getting hit by mobs. However, there's always been one horribly intense failing of the shadow system - Ranged Attacks.
Without my shadows I can avoid most ranged attacks with ease, gleefully evading Yagudo ninjas and Goblin rangers and thieves all day long. But, the moment I put up utsusemi I'm immediately bombarded by what must be the most accurate high precision ranged attacks in history.
Why are ranged attacks guaranteed to wipe out shadows?
If I can dodge these attacks 90% (rough guess) of the time without fail normally, why would adding shadows to my defense suddenly make my ability to evade these projectiles so impossible? Shadows don't seem to hamper my ability to dodge melee strikes, yet they jump and take the fall for and every incoming ranged attack.
This disproportionate handling of attacks is mind boggling and extremely infuriating. I want to see it changed. Ranged attacks should have to pass through evasion and parrying checks just the same as melee attacks before destroying shadows, for utsusemi and blink alike.