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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    52

    The real imbalance with seal quests

    Ever since AF+1 seals have been released and obtainable from quests, I've accepted that the drop rate is around the same for each quest, as well as which seal you get is random. This doesn't seem like a bad system, but it the real imbalance comes in the difficulty and time consumption in each individual quest itself.

    Which is why when I saw this Q/A I became really confused....

    Q: While helping out the embattled survivors of Abyssea is reward enough for this altruistic adventurer, those I assist never seem to reward me with the Empyrean upgrade seals I seek. Is it just me or is there an imbalance in the rate of yield?

    A: We have confirmed that the yield rate of the seals in question is uniform, and this has been verified in subsequent testing. As is the nature of probability, however, some deviation may occur in the short-term. We ask for your understanding in this matter, and fervently hope that you never cease lending your aid to the needy folk of Abyssea.

    Now earlier, a twitter message from FFIX_EN I saw this message

    We've received a lot of feedback asking for a better balancing of the seal rewards for Abyssea quests

    I'm wondering if the FFXI team misinterpreted what people were having a problem with, and that is the relation between quest difficulty and quest reward rate.

    Let me give an example of the wide imbalance in quest time consumption and difficulty within abyssea:

    1. Smoke over the Coast- For this quest, one may simply buy multiple stacks of galkan sausage on the auction house, and repeat the quest, taking around 2 minutes per turn in.

    2. An Offer You Can't Refuse- For this quest, Obtain a Piece of Malachite and turn it in to the starting NPC. This can either be obtained through a) Finding one in a gold chest b) having one drop off one of five different NMs in the Abyssea- Attowha zone. The rate that you can find these from gold chests is rather low even if you do have the quest, and I have also only seen one Malachite drop from at least 10+ of the monsters that can drop them.... This quest would take probably at least half an hour or so per turn in at the least if you tried to spam it, and that is being generous. You would have to first farm amber lights to see gold chests drop at a decent rate, then get lucky enough to find one in a chest. And I'm noting that these Malachite are Rare/Ex, and npc for 5k gold


    THIS is where the major imbalance in seal quests comes in. I don't see why each quest should have an equal seal drop rate if one quest may take a small fraction of the time to complete that another one does. There are several seal quests in abyssea that require a large amount of time and effort to spam, and it seems very unfair that if you want the seal that drops from this quest, you are set at a major disadvantage.
    (0)

  2. #2
    Player Amarok's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Amarok
    World
    Phoenix
    Main Class
    SMN Lv 99
    I understand what you are saying, I was lucky enough to need 3 types of body seals from the Pursuer's Wing quest (MNK, PLD, DNC) and was able to solo farm up the wing between each completion pretty quick (and tag the OP quest at the same time for XP and another chance at a seal).

    Do you realise though that currently you have to wait until next game day between completing a quest before you can repeat it for a seal? Otherwise you just get Cruor/Fame. So the sausage thing isn't quite 2 mins per repeat for a seal, although its easier to repeat if you want to stay outside the maw for 58 mins.

    *edit* actually I might be wrong about the 1 seal per game day on quest since you have to zone, I know its like that for OPs though.
    (0)
    Last edited by Amarok; 03-09-2011 at 01:00 AM.

  3. #3
    Player GERM's Avatar
    Join Date
    Mar 2011
    Location
    Cerberus
    Posts
    104
    I would like to see this changed a little. A lot of people are going for multiple jobs and yet not every job. So by spending x amount of time procuring an item or items that are inside of abyssea and then the time to do the quest ect just to get 1 seal (or none at all at times) is very frustrating when you can just make a pt and maybe go farm seals (if your lucky enough to build a pt) I feel these quests should either A) Increase rate in which seals drop B) have job specific seal quests with a decent rate of obtaining seals or C) the option to pick which seal you want.

    Another imbalance I've seen when it comes to NM seal questing is some NM's can't be low manned no matter how good your party is and depending on the seals that drop you may not find a party that would be able to kill the monster (even if you had 6-10 people) since you cant expect to get all proc jobs at one time or you cant find the healing because your going for a mob that drops DD seals or vice versa find a tank because a mob only drops mage seals..

    Then you have the issue of pop conditions, you need 2-3 pop items for certain mobs and the AH price for these items (if there are any in stock) are drastic and then you kill the mob hit the proc and still only get 1 - 2 seals for something that no one wants. This is very discouraging also.. I cant expect my party to go buy 2 pop items @ 50k each to pop 1 mob each to get 0-4 seals that a person wants and people will shy away from those kind of pops due to the price or the complications involved in pop items... How to eliminate this problem? I don't know increase drop rate of pop items will cause a possible flood in the AH lowering the price of the items or reducing the conditions for spawning something that requires 2 or more NM pop items...
    (0)
    Last edited by GERM; 03-09-2011 at 03:07 AM.
    (A)-GERM

  4. #4
    Player lllen's Avatar
    Join Date
    Mar 2011
    Location
    Asura - Bastok
    Posts
    213
    Character
    Lllen
    World
    Asura
    Main Class
    MNK Lv 99
    Hey Germ...you are right. My problem is that I can't get a party for Whm, Blm, Rdm, Blu seals (any part). When I am lucky enough to get a party together myself for seals, there is always one who needs one seal and leaves, needs ki and leaves, So party balance is messed up (always seems to be the tank). I do a lot Dominion runs, but since these areas started you can count on one hand how many seals that I can use have dropped. I have had days of pup pup pup pup pup...pld...pup pup pup thf. I don't mind that things are difficult, but this business of days on end of no seal that is usable is crazy.
    (0)

  5. #5
    Player Kimara's Avatar
    Join Date
    Mar 2011
    Location
    Ragnarok
    Posts
    119
    Character
    Kiimara
    World
    Phoenix
    Main Class
    DNC Lv 99
    I agree that a lot of the seal quests are unbalanced despite what SE claims. I would be satisfied if they would at least eliminate the chance of getting absolutely nothing. It's one this to get a seal you don't need and another to go 20 times getting nothing. It doesn't make the game any harder it makes it a time sink and just plain not fun. An ability to be able to store your current seals would help too. Or pool the seals so others in your party can lot if you don't need it.
    (0)

    Sig by Kingfury!
    (jobs in order) SMN90, BST90, WHM90, BLM90, DNC90, THF 90

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Siren
    Posts
    93
    I don't think that quested or Ops seals should be tradeable or put into a shared pool etc. The way I see it the quests are just a random bonus. The main event is fighting the NMs, the real meat of the game. If you want to spam quests to get seals you accept the fact that it is random in exchange for it being easy to solo.

    At the same time some of the quests are way too difficult to repeat. In particular the malachite quest. I'm a quest buff who has done nearly all but I still have never had one malachite drop. It might be nice if the most difficult quests were made slightly easier or the likelihood of receiving a seal was higher in relation.
    (0)

  7. #7
    Player Tummie's Avatar
    Join Date
    Mar 2011
    Posts
    17
    Character
    Tummie
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Makes sense:

    If quest A takes 5 minutes average to complete and has a seal reward rate of 20%
    then Quest B that takes 10 minutes average should have a 40% reward rate for seals.
    (0)

  8. #8
    Player Effilil's Avatar
    Join Date
    Mar 2011
    Location
    Windhurstian for life!
    Posts
    34
    Character
    Effilil
    World
    Lakshmi
    Main Class
    BLM Lv 90
    I have the same problem with seals, getting people to fight the right NMs for my seals has a difficulty rating near the impossible end of the scale....most people either just don't want to help or don't want the seals that do drop, or they want the same seals I do...many of the quests for my whm and smn seals are difficult or expensive to do easily, and while I can solo the NMs, smn can only proc yellow at certain times based on sj, and it's a slim chance usually of having the right spells...and without proc or th, soloing, I get a 50% chance of having nothing drop at all on the good days...the rest of the time, it's usually 1 of the wrong seal
    they do say there will be new ways to get seals, but I'm sure we'll still have days where we get all the wrong seals
    (0)
    Windhurst for life!

    smn 90 / whm 90 / blu 90
    blm drg and bst on the way up there

  9. #9
    Player Beans's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Beanies
    World
    Quetzalcoatl
    Main Class
    BST Lv 99
    It wouldn't hurt my feelings if *quest* drop rate was balanced more towards what you could actually wear (like jobs that are 80+). I wouldn't adjust NMs. But nothing makes it feel like you've wasted the day questing when you have 8/8 seals for your PLD69, BLU53, and BRD19 and all you needed were 2 seals for your MNK90. Yes, I'm looking at you, Yurim >.>
    (0)

  10. #10
    Player Kyrial's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    107
    Character
    Kyrial
    World
    Quetzalcoatl
    Main Class
    RUN Lv 99
    The original poster said exactly what I was thinking when I saw that message on Twitter. I very rarely ever heard complaints from anyone that different seals from the same quest were obtained more or less than others. But what I heard over and over and over (and what I hated about them myself), was that some jobs can get seals from very easy quests, while other jobs' seals come from quests that are nigh impossible to repeat with any sort of frequency. That was the most unfair part of the quests, in my opinion.
    (0)
    All Missions Complete
    Captain, Medal of Altana ∮∮∮∮
    Unique quests completed: 1063
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