I'll start by saying this isn't my idea and i take no credit for it
(I may of thought of it like alot of DRKs by looking at stuff like Absorb-CHR and w/e and thinking man why can't we get a Absorb-Haste)
I want to consider the idea after the last resort buff allowing DRKs to hit 50% solo haste for 3 mins out of every 4:10mins.
Honestly I think SE should seriously consider this since now it could add a massive amount to DRK but i also accept it has to be balanced.
I'm asking for is others DRKs and even none DRK to consider what the balance should be and by how much the intail haste should be.
I have 3 ideas for this spell.
Idea 1 give it a 3-4% haste value meaning it's still worth casting but isn't too game breaking on DRK but in Neither Void it should be able to reach 10%.
Idea 2 give it a large recast 3-6 mins so that the potency can a decent amount.
Idea 3 give DRK a new Job abilty called "Forbidden Magic" which allows DRK to use 1 of a selected number of spells the recast on this should be on a 5 min timer so we can have around 3-4 very powerful spell which we can only use one.
For example
Forbidden Magic spell list...
Dark (High DMG, Enfeebling(Blind,Bio III, Curse/Zombie)
Drain III (1k Drain that increases max hp)(1k hp should be cap)
Absorb speed (10% haste (10% slow for mob))
En-Terror (lasts 5 hits and inflicts Terror on mob)
Anyway thats my take on the spell and what i'd like it to be but i would like to hear what other would like from the spell and how they think it should be balanced.