(Copied from a thread that got moved to Technical Support less than an hour after I posted this)
Platform:
PlayStation 2
ISP:
RoadRunner
Type of Internet Connection:
cable
Internet Connection Speed:
768 kbit/s
Date & Time:
2011 Apirl 22 21:00
Frequency:
Sometimes
Character Name:
Ziyyigotipyigo
Race:
TarutaruM
World:
Sylph
Main Job:
DNC50
Support Job:
BLM25
Area and Coordinates:
various (e.g. Nomad Moogle, Northern San d'Oria, K-9)
Party or Solo:
solo
NPC Name:
various (e.g. Nomad Moogle, Northern San d'Oria, K-9)
Monster Name:
none
Steps:
1.) Log on using a PlayStation 2
2.) Attempt to talk to an NPC whose dialog will involve presenting the player a menu choice (e.g. outpost teleportation, synthesis image support, etc.), specifically where one of those choices will involve the NPC casting a spell of sorts on the player (i.e. teleportation or granting a status effect).*
3.) About 1/3 to 1/2 of the time, the NPC's first statement will hang. No dialog will come up, however gameplay will behave as if you are involved in dialog (e.g. cannot move, most commands will not work, main menu is inaccessible)**
4.) Regular gameplay will not return until the NPC's dialog begins properly. This can take anywhere from 1 minute to 1 hour or more.
* So far, I haven't seen this happen with a gate guard able to cast Signet, but I wouldn't be surprised if it happened with them as well
** I have heard speculation that having a spell cast on the player by another player, causing an "event skipped" message, will rescue the stuck player.