Wow, SE has official forums now. And they get to hear all my suggestions for DRK.
Over the course of.....let's say a long period of time, I came up with some ideas for DRK that I think people might like. If not, they can discuss it I suppose. I mostly drew inspiration from other "Black Knight" type classes from other games and npc's from FFXI such as Zeid and Shadowlord.
I just cancelled my account recently and it will stay that way until DRK gets the niche and respect that it deserves. Go easy on me plz, I tried my best to keep things balanced.
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FFXI Dark Knight Re-Imagining By Leondimas (Lakshmi Server)
Final Fantasy XI Advanced Job Overview - Dark Knight (DRK)
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Available after completing the Quest: Blade of Darkness. Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells.
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Job Abilities
Level Name
01 Blood Weapon - Causes all attacks to drain enemy's HP. Duration is increased to 45 seconds and 15% magical haste is granted.
15 Last Resort - Increases user's attack. Defense is not lowered and duration is extended to 1 minute.
20 Weapon Bash - Delivers an attack that can stun the target. Damage from attack increases in correlation to users level, STR, and weapon DMG.
40 Insidiousness: Reduces an enemy's attack speed, casting speed, and Magic defense when in front of target. Also grants access to Darkness: Submit. Effect scales at certain intervals as player levels up. Recast: 1 min. Duration: 10 min.
Original interpretation credit to Zicdeh from FFXIAH.com. Revisions by Leondimas.*
50 Call Bat Familiar - Calls a Giant Bat to fight by your side. Inflicts Drain Daze on current target. Uses all Giant Bat TP attacks. Recast: 20 min. Bat Familiar gains effects/job traits when traded vials of blood. Two trades per summon. E.g. Vial of Beastman Blood = Double Attack Trait.
60 Malevolence: Increases Critical Hit Rate, Weapon Skill Damage, and reduces casting and recast time of Dark Magic spells by 50% when striking target from behind. Also grants access to Darkness: Channel. Effect scales at certain intervals as player levels up. Recast: 1 min. Duration: 10 min. *Original interpretation credit to Zicdeh from FFXIAH.com. Revisions by Leondimas.*
85 Abyssal Strike - Delivers a ranged attack to target enemy. Additional effect: stun. Ranged weapon required. Recast: 1 min. Duration: 1 min. Instant.
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40 Darkness: Submit - Displays abilities and spells available when using Insidiousness.
Job Abilities
Level Name
40 Elemental Aftermath - Enhances your next Elemental Magic spell to inflict a negative status based on its elemental properties. Potency is increased based on level of tier. Duration: 1 min. Recast: 5 min.
E.g. Blizzard = Weak Paralyze Effect / Blizzard II = Moderate Paralyze Effect / Blizzard III = Strong Paralyze Effect.
Earth: Slow Water: Poison Aero: Silence Fire: Plague Blizzard: Paralyze Thunder: Stun
75 Doppelganger - Calls a shadow of your own self. Shadow engages/disengages current enemy in reponse to players actions. Shares the Dark Knight's stats. Is affected by equipment haste.
Is not affected by job abilities/friendly magic/bard songs/corsair rolls/atma. Duration: 1 min or until
shadow takes damage. Recast: 15 min.
Spell List
Level Name
52 Terra Absorption - Player Physical DMG taken- / Target Physical damage taken+. Spell element: Earth. Spell cost: 45 MP
58 Torrent Absorption - Player Magic Def. Bns.+ / Target Magic Def. Down. Spell element: Water. Spell cost: 45 MP
70 Cyclone Absorption - Player Movement speed+/ Target Weight effect. Spell element: Wind. Spell cost: 45 MP
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60 Darkness: Channel - Displays abilities and spells available when using Malevolence.
Job Abilities
Level Name
60 Deathblow - Deals critical damage on your next weaponskill. Duration: 1 min. Recast: 3 min.
80 Blood Magic - Causes your next Elemental Magic spell to drain enemy's HP. Effective on Undead. Duration: 1 min. Recast: 3 min.
Spell List
Level Name
64 Plasma Absorption - Player Increases attack speed / Target Reduces attack speed. Spell element: Lightning. Spell cost: 45 MP
76 Glacier Absorption - Player Magic Atk. Bns.+ / Target Magic Atk. Down. Spell element: Ice. Spell cost: 45 MP
82 Inferno Absorption - Player Physical DMG+ / Target Physical DMG-. Spell element: Fire. Spell cost: 45 MP
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Job Traits
Level Name
35 Magic Accuracy Bonus I - Grants a bonus of 10 magic accuracy.
55 Vicious Resolve - Grants a chance to intimidate aggressive enemy into skipping an attack
when current HP < 25%. Effect becomes nullified once HP recovers back to a certain level.
72 Magic Accuracy Bonus II - Grants an additional bonus of 10 magic accuracy.
99 Weapon Mastery - Melee attacks occur during spellcasting when engaged to an enemy.
Group 2 Merits
Level Name
Merit Desperate Blows - Delay reduction applies to one-handed and two-handed weapons.
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Combat Skill Ratings
Scythe A+
Great sword A-
Axe B+
Great Axe B-
Sword B+
Dagger C
Club C-
Marksmanship C
Evasion C
Shield B+
Parrying C-
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Spell List
Level Name
25 Endark (We get this spell way too late in the game)
50 Bleed - Gradually steals an enemies HP. Spell element: Dark. Spell cost: 28 MP. Recast: 1 min.
58 Restitution - Transfer a detrimental magical effect to target enemy. Spell element: Dark. Spell cost: 36 MP. Recast: 2 min
70 Dispel
75 Bio III
95 Break (DRK is supposed to get this next update actually)