give the redmages refresh + haste passive job trait works like aura easy answer
give the redmages refresh + haste passive job trait works like aura easy answer
. . . oh, wait, you're serious, aren't you?
/sigh
Long story short, no.
Make them better frontline attackers is the simplest and most realistic way.
Wow, years of discussion were rendered pointless by one sentence.
I'd go with it, but I'm somewhat miffed at us getting a healer job trait we don't really need.
In all seriousness, though, Refresh and Haste have really turned into a thorn on RDM's side when it comes to accepted roles. Big, big problem.A design philosophy that has been proven to fail unless your intention all along was to bait-and-switch the hybrids in question into healer roles. If anything, the developers need to get it through their heads that such a design model doesn't work in MMOs.Jack of all trades. Master of none. You will not ever be as good of a melee, as a job that was specifically designed for it. Anyone who puts the same amount of effort into their job as you do will beat you.
If you doubt my claim, ask yourself why so many people are intent on us getting Cure V.
Last edited by Duelle; 04-24-2011 at 10:09 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
It is only considered a failure by people like yourself that don't understand proper game balancing. If you got your way, what would the purpose be to playing any other job? I can already solo HNMs, I can replace WHMs and BLMs in many situations, and you are upset because you don't get to take advantage of a Paladin hate tactic.
Weapon preference, gameplay preference, thematic reasons, aesthetics, etc. The argument is worn and overused. And has been debunked several times.
Of course, you seem to be under the impression that we want to be able to heal and nuke and support and enfeeble and melee well all at the same time. Far from the case, but don't let it stop you from thinking us the harbingers of the apocalypse.
What annoys me are the implications. We have shield mastery but abysmal shield skill, not to mention little to no hate tools of our own. Then the only announced change for this patch is a freaking healer-oriented trait despite all the other aspects and parts of our job that need to be looked at. Specially seeing how many ideas and discussions have taken place over the years. Between Escrime, Spellblade/Botta Majica, the En Garde variations, not to mention all those enspell adjustments, I thought there might be something worth using in there.you are upset because you don't get to take advantage of a Paladin hate tactic.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.
Sorry dude, you want to play something that doesn't exist. You overstate my point. I don't think you harbringers of doom. I think you are just completely unaware of reality. You want something that the rest of the population doesn't. You want to be over powered. You don't think that is what you are asking for, but it is.
Here's an example of your logic. "WHM get's shield skill, and flash, along with big cures. They should get Defense Bonus instead of clear mind because they are already clearly superior tanks. If they didn't intend for them to be tanks, they wouldn't give them shield skill."
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