You can tell whether or not Breaks land by when they wear off (this is the only way I know of). If the Defense down from Full Break lands, it will have more of an impact than Warcry, and people claim to be able to see when Warcry is up. I don't think there's any need for a status icon, but I guess they could add a message to the effect of, "Additional effect: Evasion/Defense/Attack down" or whatever lands.
SE needs to keep feeding us new things to do to keep us playing. I'm damned near capped out on Abyssea. Fixing old content like "Breaks" is going to affect the way that we continue playing, but I wouldn't renew my subscription for a patch full of fixes that gave me new ways to do things I'd already done.
Edit: Well, I should say that people can tell when and quantify Full Break's Defense Down and Evasion down land through /check tests or by using ranged attacks.
Last edited by Byrth; 04-27-2011 at 02:46 AM.
Player
I hear ya ^^ Thanks for the feedback /
Now the issue isn't just to know if the ws's effects have in fact landed on a target, but if the ws's are in fact effective enough to be considered worth having at this point in the game. They are a waste of TP as they are currently since they do not outweigh simply using a high damaging ws in their place in terms of battle strategy.
My most recently added suggestion would give them an added dimension in terms of battle strategy at the very least, and would allow party members to benefit from the bolstered effects. Plus give some nice visual feedback to the user of the ws.
Last edited by kingfury; 04-27-2011 at 03:13 AM.
No one's going to use Full Break even with this buff lol, especially if they have Ukko's at their disposal
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Well mine is just a suggestion ^^ but the problem lies within your comment. Do you think the Devs wanted DD's strategy to be reduced to just hitting the hardest for every single challenge we come up against? Perhaps, but I'd like to think not. True Battle strategy is all about defense and offense and the balancing of the two.
Strategically speaking, in a possible theoretical example:
Popping Full Break at 100 TP with the "Bolstering effects" in my suggestion to +Damage and +Accuracy then quickly building 200+ TP before using Bergresser > Warcry > Blood Rage > Sekkekoni > 2hr > RR x2 could possibly give some nice visible spikes to damage that could yield consistent damage based on how many times you hit the monster during your TP'ing segment. Just a thought though.
Last edited by kingfury; 04-27-2011 at 09:15 AM.
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