• The forthcoming version update is scheduled to feature the following job adjustments:
    • Dark Knight
      • The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds.
    • Ranger
      • The recast time of the job ability Bounty Shot will be reduced from 5 minutes to 1 minute, and a successful hit will occasionally enhance the effect of Treasure Hunter.
      • The job ability Barrage will launch an additional projectile at level 90.
      • Accuracy calculations for Barrage will be eased in proportion to the maximum number of shots.
    • Puppetmaster
      • The following automaton attachments will be added:

        NameDescription
        Heat CapacitorA fire-based automaton attachment.
        Functionality: Erases all Fire Maneuver effects to restore TP.
        Power CoolerAn ice-based automaton attachment.
        Functionality: Reduces MP cost in proportion to the number of Ice Maneuvers in effect.
        Barrage TurbineA wind-based automaton attachment.
        Functionality: Erases all Wind Maneuver effects to occasionally grant a Barrage effect.
        GalvanizerA lightning-based automaton attachment.
        Functionality: Increases chance of countering in proportion to the number of Thunder Maneuvers in effect.

      • The following weapon skills will be added for the Valoredge and Sharpshot frames:

        Skill NameFrameEffect
        String ShredderValoredgeDelivers a twofold attack.
        Critical hit rate varies with TP.
        Armor ShattererSharpshotDelivers a fourfold attack.
        Additional effect: Weakens defense
        Additional effect duration varies with TP.
    • Job Traits
      • The following job traits will be added:

        Job TraitLevel Obtained*Effect
        Tranquil HeartWHM Lv.21
        RDM Lv.26
        SCH Lv.30
        Reduces enmity gain when casting healing magic.
        Stalwart SoulDRK Lv.45Reduces HP consumption when using Souleater.
        Dead AimRNG Lv.50Improves power of critical hits for ranged attacks.


        *The level indicated is that at which the trait will initially be obtained. Trait effectiveness will subsequently increase at higher levels.
      • Certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.
    • Other Adjustments
      • VIT will play a role in calculating damage taken from critical hits.
      • Experience point penalties when KO’d will be eased for characters level 75 and below.
        At levels 1–30, the penalty will be removed entirely. At levels 31–75, the amount of XP lost will be lowered as indicated in the chart below.

        Click image for larger version

Name:	グラフ110422en.jpg
Views:	7318
Size:	19.4 KB
ID:	87

-----
If you wish to discuss or submit feedback on this topic, please use the [dev1010] tag.