Originally Posted by
Seish
PLD has had a lot of attention and they are doing fine. The fact they get a curaga spell finally was much needed and honestly, that was way overdue. But as they've said before in any discussion regarding PLD in the reply to the PLD manifesto, that they will not enhance PLD to the point the job will be boring or overpowered. They were very clear about this and at one time, were even reluctant in even caving this much in. PLD is by far one of the most useful jobs in the game. Just because PLD doesn't get what you want make it useless. Give it more, the job would be too boring.
SE's forum representative said the following in page 7 of that mainfesto:
We are aware that paladins are having a difficult time when damage dealers push the limits of their abilities in battle and we plan on making adjustments so that it’s easier for paladins to grab the focus of a target. However, since it would quickly become boring and lack any sense of challenge if party members were able to fight without fear of enmity as long as a paladin is present, it will be necessary to take into account the proper enmity balance between every role in party situations. Not only thieves, but magic and songs amongst other things are there to assist in taming enmity, so it would be beneficial to utilize those tools as well.
In regards to increasing the enmity for paladin’s cures, we are currently looking into it.
Since paladin would pretty much be able to do anything if we increase both its defense and attack, we will not be doing this. (A paladin’s weapon skill damage output isn’t low by any means.)