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  1. #1
    Player Znitch's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Znitch
    World
    Shiva
    Main Class
    COR Lv 99

    Ambuscade Marksmanship Weapon?

    Hello SE!

    I was wondering if there were any plans to introduce a Marksmanship weapon to the Ambuscade weapons category? Currently, every other quested weapon skill has a new weapon attached to it, except for Detonator. My thief would love a new weapon for firing Gashing Bolts ^^

    Thanks!
    (7)

  2. #2
    Player
    Join Date
    Jun 2018
    Posts
    552
    +1 just for consistency. Lack of an ambuscade gun is imbalanced.
    (2)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I wish there were newer weapons that fired cannon shells.
    (3)

  4. #4
    Player TullemoreAsuraFFXI's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    307
    Character
    Tullemore
    World
    Asura
    Main Class
    DRK Lv 99
    Ullr the "glow" ambuscade bow is garbage for any intended use: other than gaining a underwhelming stat pad of 15 str/dex/agi and rdm and nin possibly wanting to equip it for +40m.acc. Ullr needs to be completely redone to be as potent as Naegling for 1-hand sword currently is. Fail-not has a base skin dmg of 330, there is no reason Ullr's base skin dmg should be below 310.

    I COMPLETELY agree that a "glow" ambuscade crossbow (x-bow) should be brought into the available choices, all jobs with native x-bow user allocations should be allowed as a user, meaning RNG/THF/WAR/DRK.
    Here is the lvl 75 precedence : https://www.bg-wiki.com/bg/Staurobow_%2B1

    ADDITIONALLY ! https://www.bg-wiki.com/bg/Gokotai -> 1-hand katana for ninja; the Gokotai { DMG:157 Delay:227 DEX+15 AGI+15 INT+15 Accuracy+40 Attack+30 Ranged Accuracy+40 Magic Accuracy+40 "Magic Atk. Bonus"+16 Magic Damage+217 Katana skill +250 Parrying skill +250 Magic Accuracy skill +250 Main hand: "Blade: Ku" "Blade: Ku" damage +60% Enhances "Regain" based on "Dual Wield" effect }. Very nice, super nice! Someone at SE figures they know something about ninja.

    HOWEVER ! RNG did not get placed onto any ambuscade 1-hand weapons that would have been developed for shooting usage at all ! This is blasphemy. A 1-hand ambuscade axe should be added with correctly equivalent attributes with bonuses intended for shooting or ranged weapon skills. dex+15/agi+15/int+int/Acc+40/R.Attack+30/R.Acc+40/M.Acc+40/MaB+16/Magic Damage+217/Axe skill +250/Parry skill+250/Magic Accuracy skill +250.
    The associated Main hand: bonus to a weaponskill could be given to Detonator, Primal Rend or even Mistral Axe.

    Bump and like if you agree!
    (1)