Page 3 of 3 FirstFirst 1 2 3
Results 21 to 22 of 22
  1. #21
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,097
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by TullemoreAsuraFFXI View Post
    Completely agree, the game should allow /blist capacity of 500 minimum. Once /blist capacity has be increased to 500 or more, there should be provider side capabilities that detect massive /blist additions to quickly discover and investigate Terms of Service violations.

    Other Beneficial upgrades that can be done:

    Have /yell(lvl) communication and disable the universal /yell and add ability to filter each particular level bracket of /yell(lvl).
    Example: /yell99 serves for only those who have obtained a lvl 99 job and have the filter set to allow.
    Example: /yell90 serves for only those who have obtained a lvl 90 job and have the filter set to allow.
    Example: /yell80 serves for only those who have obtained a lvl 80 job and have the filter set to allow.
    Example: /yell75 serves for only those who have obtained a lvl 75 job and have the filter set to allow.
    Example: /yell60 serves for only those who have obtained a lvl 60 job and have the filter set to allow.
    Example: /yell40 serves for only those who have obtained a lvl 40 job and have the filter set to allow.
    Example: /yell20 serves for only those who have obtained a lvl 20 job and have the filter set to allow.
    Example: /yell10 serves for only those who have obtained a lvl 10 job and have the filter set to allow.
    Example: /yell3 serves for only those who have obtained a lvl 3 job and have the filter set to allow.
    Example: /yell0 serves for only those who have no job level above lvl 2 and have the filter set to allow.
    After creating channels for /yell0, /yell3, /yell10, /yell20, /yell40, /yell60, /yell75, /yell80, /yell90, /yell99 allow the display and use of these channels both inside and outside of cities.
    Interface the filter selection so that it is quickly convenient from the menu, preferably with it's own lead category as to not bury it three+ levels deep into the current chat configuration settings.
    Create text commands to allow and disable each channel. Examples: /allowY99 /disableY99 /allowY40 /disableY40

    Increase allowable Linkshell active capacity to 2000. Enhance the Linkshell search interface to allow for all character names equipped with a pearl to be shown without truncation.

    Allow for Linkshells #3 and #4 to be equipped.

    Allow for the Unity communications to have capacity of 4000 or more, so there is no more "The maximum number of people are already participating in Unity chat. Please try again later." Error messages.

    Create communications channels based around the traditional /seacom categories. Can use /c or /w as a designation beginning.
    Examples: /cExp /cBattle /cMission /cQuest /cItem /cLinkshell /cSocial /cOther

    Upgrade + Enhance + Overhaul the /seacom interface to include instructions about usage, instructions about etiquette, and the ability to search for key words displayed in the /seacom entry of any character that is displaying a /seacom.

    Allow a /seacom to be set for each individual category with a blank /seacom being designated as disabled for that category. In this way each player can enable and display a /seacom for Exp ~ Battles ~ Missions & Quests ~ Item ~ Linkshell ~ Looking for Friends ~ Others.

    With the enhancement of the /seacom interface for quicker search results; create and allow for content tags to be attached to /seacom. Example: a /seacom applied to the Exp category could be tagged with a level range bracket selection and desired vana'diel area. Example: a /seacom applied to the Item category could be tagged with a item type selection, a crafting source selection, a battle content type selection, a level usage selection etc, a auction house inventory category selection.
    Detailed Example: Utu grip could be entered with text into the display of a /seacom under the {Item} category and then be tagged with {Omen} {LVL99} {Battlefield} {Grip} {Reisenjima}
    Detailed Example: Sublime sushi could be entered with text into the display of a /seacom under the {Item} category and then be tagged with {Cooking} {Food} {Synthesis} {Item} {Meals} {Seafood}.
    Allow for up to seven tags to be attached to eash active /seacom.


    For those who further wish to denounce RMT and give constructive recommendations and advice:

    http://forum.square-enix.com/ffxi/th...ht=Scourge+RMT
    http://forum.square-enix.com/ffxi/th...-WHERE-ARE-YOU
    I can see where you're going with this but this is an obnoxiously complicated method and I don't really want to deal with a dozen text commands.

    Equally unrealistic (perhaps) but infinitely simpler would be if banned or deleted characters were automatically removed from blacklists.
    (0)

  2. #22
    Player TullemoreAsuraFFXI's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    307
    Character
    Tullemore
    World
    Asura
    Main Class
    DRK Lv 99
    This goes beyond just the /blist inadequacies. The players that aren't 6-boxing their way through end game with scripts and other 'enhanced' UI deserve an evolution in communication capabilities that will allow and facilitate mingling outside of the /yell chat channel.
    (0)

Page 3 of 3 FirstFirst 1 2 3