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  1. #1
    Player TullemoreAsuraFFXI's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    307
    Character
    Tullemore
    World
    Asura
    Main Class
    DRK Lv 99

    Placed into June Digest reply, but relates to items, crafting, economy + econ health

    This is a concern for the longevity of FFXI, the current state of our community and the overall health of each server.

    At this point i really really really believe that FFXI is unworthy of it's ignorant peer to peer transaction interfaces.
    Unregulated interface design has lead to a manipulated and sometimes corrupt environment.
    All items in game categorized as equipment should be account-mail only (bound to account).
    This specifically concerns only the mail system, equipment will still have a place in the economy -> Read Below.
    Increase mail outslot/inslot to 32+.
    Trade boxes have the option for a gil trade completely removed.
    Crafting skill level cap per character reworked to allow all crafts to achieve maximum skill level.

    "EX" itemization tag is completely removed from game with the exception of reforged armors, augmented equipment or equipment with Rank point upgrades.
    All items are given a NPC mediatory vendor listing in a new player supplied warehousing/pawnshop style environment including items that have "EX" tag removed.
    Auction house is removed and replaced with this new interface.
    SE dev team + director + producer select a base exchangeable gil rate for said items in the new warehousing system.
    Dev team + director + producer can elect to set a minimum and maximum value for every listing.
    Bazaar is linked to new warehousing system, prices of items placed into bazaar are set automatically by the current listing price through the new item commerce system.
    Item listings are subject to the supply and demand through easily constructed price formulas by which small percentages of value are subtracted or added based on stock levels and availability of items within each listing.
    Prices never exceed the maximum price for items that existing NPC vendors sell at: this includes all items that are currently sold by every NPC vendor.
    When selling to NPC vendors players are paid a suggested amount of 75%-90% of the item's current listing price.
    Listing prices adjust automatically based upon inventory levels.
    Sold items are automatically accounted for and added to the warehousing inventory.
    Inventory levels begin at and can become zero.

    All equipment purchased with "Sparks" will receive a random stat augment applicable to the jobs that access user prerequisite.
    Example: Cloth armor sold from Sparks vendor with job listings for BLM/WHM/RDM/SCH/GEO/SMN could receive an augment of +INT or +MND based upon the level range bracket it's sold through.
    New NPCs created that will remove any augment for the cost of X 100 the item's minimum equipment level.
    One placed in each city where sparks vendors are currently located.

    Feel free to use this perspective and innovation in all of Square Enix's current and future titles. Thank you very much for your attention!
    (1)
    Last edited by TullemoreAsuraFFXI; 06-04-2020 at 01:46 PM.