The explanation is that you can curtail RMT with correct and intelligent interface design. At the very least this proposal will inhibit the effects of unrestrained RMT from effecting the population that are not part of the prohibited behavior.
The explanation is that you can curtail RMT with correct and intelligent interface design. At the very least this proposal will inhibit the effects of unrestrained RMT from effecting the population that are not part of the prohibited behavior.
You also have to look at ease of implementation. One proposal would have pretty minimal impact, and one is a dramatic overhaul. Since the game only really has a skeleton crew right now, it seems like our odds would be better with the solution that can actually be implemented, right?
Truth be told, it's an interface concern. Character graphics, Zone graphics, storyline and enemy creation would not need to be applied in this matter. Some menus might need to be adjusted, some npc dialogue would be adjusted and items not currently listed on present auction house would have to be applied to the new warehousing style market. Their biggest challenge would be just how to manage the influx of items sold to the warehousing style market. Something along the lines of a 60 second downtime between sales of an item type may be the solution to handle the data transfers.
The problem with old code like this game has is that nothing is just anything. You'd have to think about the database behind the interface, too (that would be true even for a shiny new game). Basically, you refer back to your gigantic economic overhaul all over the forums as if it was a silver bullet with no difficulty, but nothing is that easy to change, and completely redoing the entire economy isn't even a small ask. It's on the order of "make everything stack to 99" or "gimme 6 completely new jobs." Put another way, it's not a "proposal," but more of a weird Utopian dream scenario for a game that doesn't exist. Maybe put your obviously impressive imagination to work on something that's actually achievable given the status quo, instead of going for needlessly disruptive innovation labeled as "an interface concern."
~ @ Mnemnopyn Your perception is incorrect. I have been part of FFXI since Zilart which pre-dates CoP ToAU WotG Abyssea SoA and all of the content released after SoA. Every time an expansion was implemented the AH has been adjusted, the vast majority of version updates have adjusted the AH. Dynamis {D} saw a moderately robust adjustment for the AH adding listings for it's implementation. NPC regional vendors already adjust pricing based upon character fame. NPC guild vendors already adjust pricing based upon inventory amounts. There is nothing gigantic about these reforms. Large; yes quite possibly. Difficult; absolutely not. Time consuming for SE staff, yes quite possibly. Needlessly distruptive, absolutely not, as it very much would be disruptive to dishonorable and prohibited activity and that in fair truthfulness is what FFXI needs to retain and grow subscription numbers. Overall, the implementation of these reforms would be trivial compared to an expansion pack addition or a content release on the scale of Dynamis {D}.
Bump. Please click to view the initial proposal on the first page of this topic.
My opinion may be unpopular: I would support an FFXI RL Money <-> Merchant if SE promises the money will be re-invested into the game with more content (the bonus would be that nefarious RMT would disappear too).
That would be a can of worms and the black market RMT would advertise even more to undercut a Square-Enix price.
The only thing wrong with the game and that needs changing, is the people who buy Gil. Never mind the sellers, they wouldn't be making any money if nobody bought Gil.
I can only propose in the FFXI forums ways in which SE can defeat or at least deter the cheating. It is up to SE to implement actions to significantly diminish the violations. SE won't pay billions of yen to have the staff in the numbers it would need to adequately police all of the FFXI servers with the game having it's current interface and current peer-to-peer exchanges. The only way for SE to deter the ToS violations that are occurring is to remove capabilities for the transgressor(s) to acquire transferable gains deriving from the cheat(s).
Additionally the cheating that commonly occurs is being utilized to undermine the efforts of honest players and drastically diminish the value of valid play.
A deception that propagates the appearance of decorum being instituted by Square-Enix is what we have for existing conditions within FFXI as long as the interface of the game
facilitates those who are breaking the rules declared in the FFXI Terms of Service.
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